Features:
- Volumetric clouds that can be used in HDRP and URP
- Volumetric ground fog or top down view clouds using the system in below camera mode
- Dual layer possibility for up and down clouds
- Rainbow shader
- Volumetric lit particles module, for effects like smoke and round planet clouds
- Lightning system, with randomized lightning spawn, target definition for strikes and lightning on clouds
- Vortex system
Please note that the focus of the system is desktop development, since volumetric effects are generally heavy for mobile development and should be considered only for latest mobile phones that may handle them well.
The first 17 videos linked above showcase the InfiniCLOUD shader based volumetric cloud system (ideal from view from above or below the clouds and for mobile), the next 13 videos showcase Sky Master ULTIMATE (Standard Pipeline-URP-HDRP) extra volumetric cloud types with fly through ability and the last three videos showcase the Ethereal volumetric lighting and fog system in Sky Master ULTIMATE. The photos are a mix of both InfiniCLOUD and Sky Master ULTIMATE fully volumetric clouds.