环境 SOA CloudsMaker 适配UE4.26-4.27写实天空体积云场景

环境  写实 场景  UE4.26 UE4.27 
















SOA CLOUDSMAKER v2.1
UPDATE 1st Dec 2022
Fixed a bug that was preventing clouds from rendering correctly in-game after packing the project.
Version 5.1 added.

SOA CLOUDSMAKER v2 is OUT! (only for UE5)
UPDATE 13th May 2022
Placeable clouds
Improvements in the volumetric shader
Support for UE5
A new tutorial is coming soon.

UPDATE 7th Dec. 2021
Fixed a wrong update for 4.26
NEW VERSION 1.2 Walkthrough!
HOW TO ANIMATE CLOUDS IN-GAME & FOR VIDEOS
Quick tutorial
SOA CLOUDSMAKER is now also available for UE 4.27

UPDATE 1.2.1 - July 2021
Fastsky error should be fixed.
5 presets added
UPDATE 1.2 - July 2021
READ CAREFULLY

The SOA CloudsMaker plugin has been rewritten from zero, for many reasons.

This new version will give you better visual results and let me update it more often in the near future.

I also deleted useless textures and features from version 1.1 in order to make the plugin lighter and easier to use.

Here are some changes:
Whole new visual quality, with a brand multichannel volume texture for details.
Size, Contrast, Bias, and Offset values are now inside a material parameter collection, so you can track them in a level sequence to create animated scenarios.
Details have now more options, like additional realistic details.
Multi-layer clouds feature added (beta) with debugging values to better understand what's happening.
Height variations values now work properly to add differences under the clouds.

HOW TO START:
1) Open the test map in the SOA_CloudsMaker_v1_2 folder.
2) Go to the preset folder, and open both the material instance and the material parameter collection to modify the shader.
3) Quality can be modified in the SOA_CloudsMaker BP detail panel.

Better looking clouds
One extra level of details
New test scenes
More textures & presets

BASE VERSION 1.0 - December 2020
The SOA CloudsMaker v.1.0 project will let you create photorealistic skies thanks to a fully customizable material for the new VolumetricCloud Actor (UE4.26). You can define the clouds' main shape, control the vertical profile, add volumetric details and noises, add natural movements, and control the overall quality. You'll also find ten presets and many textures to make your new realistic sky!

技术细节
Features:
1 Actor Blueprint (SOA_CloudsMaker) to drag&drop in your scene
1 Master material and many material functions for clouds (with comments)
2 Default material preset + 13 Material Presets
3 Example maps to test your clouds (from the ground, with SunSky UE4 plugin, from space)
20+ textures to start
1 Mountain mesh
1 Planet mesh

Number of Materials and Material Instances: 2 Master + 5 Material Functions + 15 Preset Instance Materials
Number of Textures: 20+
Texture Resolutions: 32px, 128px (for billboard), 512px, 2048px, 4096px
Supported Development Platforms:
Windows: Yes
Mac: Not tested

In case of issues:
If you're working with the Unreal Sun&Sky plugin (which is active in the Architectural UE4 project type), the default sun strength is 75000lux, and you need to activate the "Extend default luminance range in Auto Exposure settings" option in "Project settings > Rendering" and restart the project.

If you're working with default Directional Light, Skylight, SkyAtmosphere, you don't need to activate that option if your Directional Light strength is 10lux. However, since the right strength for the sun in an almost perfect day should be 75000lux, I suggest you update that value and activate that option.


SOA CLOUDSMAKER v2.1
更新 2022 年 12 月 1 日
修正了一个错误,该错误导致打包项目后游戏中无法正确显示云彩。
添加了 5.1 版。

SOA CLOUDSMAKER v2 已发布!(仅适用于 UE5)
2022 年 5 月 13 日更新
可放置云层
改进了体积着色器
支持 UE5
新教程即将发布

更新 2021 年 12 月 7 日
修正了 4.26 的错误更新
新版本 1.2 演练!
如何在游戏中和视频中制作云彩动画
快速教程
SOA CLOUDSMAKER 现在也可用于 UE 4.27

更新 1.2.1 - 2021 年 7 月
修复了 Fastsky 错误。
新增 5 种预设
更新 1.2 - 2021 年 7 月
请仔细阅读

出于多种原因,SOA CloudsMaker 插件已从零开始重写。

新版本将为您带来更好的视觉效果,并让我在不久的将来更频繁地更新它。

我还删除了 1.1 版中无用的纹理和功能,以使插件更轻便易用。

以下是一些变化:
全新的视觉质量,为细节设计了全新的多通道体积纹理。
尺寸、对比度、偏置和偏移值现在都包含在材质参数集合中,因此您可以在关卡序列中跟踪它们以创建动画场景。
细节现在有了更多选项,例如更多逼真的细节。
添加了多层云彩功能(测试版),并提供了调试值,以便更好地了解发生了什么。
高度变化值现在可以正常工作,在云层下添加差异。

如何开始
1) 在 SOA_CloudsMaker_v1_2 中打开测试地图





作者 小海盗 发表于 6 天前
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