纹理/着色
道具
Unity 5
Dynamic materials for making animation effects on your slideshows and game UI. For Camera, UI, and 3D/2D game object.
Features:
Wheel Effects:
Creates a texture slide transitions. Translate one texture A to texture B with a wheel effect .
Color-Run:
Add a color changing light on the main texture or camera view.
Halftone Mask
Texture slide transitions with a halftone effect.There are two types of halftone effects, moving a halftone mask and points popup in grids.
Popup and Rotate:
Make a texture zoomed and rotate.
Texture Mask:
Texture slide transitions with a mask texture, use alpha channel or grayscale.
Grids:
Translate a texture in gridsl.
Triangular Billboard
Analog a shutter or triangular billboard (Trivision).
Bar Swipe:
Erase or swipe texture in bar or lines.
Texture Offset:
Offset the texture make an infinite cyclic background.
Sketch:
Add a sketch texture to the main texture, with the grayscale or color as mask.
Pixelated:
Basic effects to make a texture Pixelated.
Paint:
As an oil paint filter, draw textures in oil paint style.
Also include AnimationEffectHelper and SlideshowHelper to make a slideshow with many pictures.
动态材料可用于在幻灯片和游戏 UI 上制作动画效果。适用于相机、UI 和 3D/2D 游戏对象。
功能:
轮子效果:
创建纹理幻灯片过渡。使用轮子效果将一个纹理 A 转换为纹理 B。
色彩运行:
在主纹理或相机视图上添加变色灯。
半色调蒙版
具有半色调效果的纹理幻灯片过渡。有两种类型的半色调效果,移动半色调蒙版和网格中弹出的点。
弹出和旋转:
使纹理缩放和旋转。
纹理蒙版:
使用蒙版纹理进行纹理幻灯片过渡,使用 alpha 通道或灰度。
网格:
在网格中转换纹理。
三角广告牌
模拟快门或三角广告牌 (Trivision)。
条形滑动:
以条形或线条形式擦除或滑动纹理。
纹理偏移:
偏移纹理以形成无限循环背景。
素描:
将素描纹理添加到主纹理,使用灰度或颜色作为蒙版。
像素化:
使纹理像素化的基本效果。
绘画:
作为油画滤镜,以油画风格绘制纹理。
还包括 AnimationEffectHelper 和 SlideshowHelper,用于制作包含多张图片的幻灯片。
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