Instantly create a sandstorm by dragging related particles to the scene. Everything in the video/screenshots is there. Including the small stones that shake some dust when they hit the ground while they're being thrown around in the storm. There are three demonstration levels included, same level but with different looks (as you see in the images) to show how the product can be used to simulated Martian or Earth/Winter like environments.
Note: The storm is not intended to be viewed from outside. To enable snow, navigate to the Functions folder and open the snow function (F_Snow), select the Switch nodes on the right side and set their default value to True and hit the apply button for the material to re-compile. Snow will be added to all models.