编辑器/功能拓展
写实 场景
Unity 2017
Features Added:
- Tessellation with displacement mapping
- Parallax Offset Mapping, which adds an added depth effect to tessellated or non-tessellated geometry
- Parallax Occlusion Mapping, which as a high quality depth effect to non-tessellated geometry.
Per Texture strength controls are available for controlling displacement amount, displacement direction, displacement offset, and parallax amount. Effects unused are optimized out of the shader to have no cost.
MicroSplat tessellation is incredibly fast, and when enabled generates custom fallback shaders used beyond the tessellation range to reduce the cost even further.
Requires the MicroSplat framework to be installed.
Tessellation now available in all render pipelines
新增功能:
- 带位移贴图的曲面细分
- 视差偏移贴图,为曲面细分或非曲面细分几何体添加额外的深度效果
- 视差遮挡贴图,为非曲面细分几何体添加高质量深度效果。
提供每个纹理强度控件,用于控制位移量、位移方向、位移偏移和视差量。未使用的效果在着色器之外进行了优化,因此没有成本。
MicroSplat 曲面细分速度极快,启用后会生成超出曲面细分范围的自定义后备着色器,从而进一步降低成本。
需要安装 MicroSplat 框架。
曲面细分现在可用于所有渲染管道
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