蓝图 Magic Map Material & Maker (M4)1.5.7 适配UE5.0地形蓝图

蓝图  写实 场景  UE5.0 

Magic Map Material & Maker (M⁴) was made with cinematic quality and ease of use in mind. It is a Terrain Toolkit for use with ANY Unreal Engine landscape and utilizes the latest in tech to achieve production-ready results in a fraction of the time. Just load in a height-map from any source (Houdini, World Creator 2, World Machine, etc.), begin sculpting within the editor, or use the included Terrain Generator and the M⁴ Auto Material will instantly apply high amounts of detail to your world.

Showcase Videos:
• Product Showcase: Video
• Trail System, Interactive Grass Update: Video
• Procedural Terrain Generator: Video

Important Note: The plants shown at the beginning of the "Product Showcase" Video are from other marketplace products and are NOT included with this pack, they are for demonstration purposes only (and to make a cool video). Everything else here on this product's description IS included, and M⁴'s own photogrammetry based trees and rocks will be added over the course of updates.

Tutorials:
• Interactive Foliage System

• World Composition, Terrain Gen & 8K Demo Map

• RVT Terrain Blending

• Creating a custom Paint Layer

• Migrating & starting a new level

• More videos and info are in the Docs

Current Features:
• Advanced Terrain Auto Materials

• Virtual Heightfield Mesh and Runtime Virtual Texturing support - with easy setup

• Procedural Terrain Generator – create an infinite number of terrains at up to 8k in resolution (With World Comp & World Partition Support)

• Terrain Generator can also be used with any other Marketplace Landscape Material

• Terrain & Foliage Trail Systems with Multiplayer and VHFM Support

• Advanced Interactive Grass, Weeds and Flowers

• Splat Map Baker – Easily create Splat Map Textures in Engine

• Paint Layer Baker - Bake Height, Noise, Slope, and Curvature masks straight to any paint layer of your choosing

• Third Party Splat/Heat Map Support – Houdini, World Machine & World Creator 2 etc.

• 70+ Textures in total with a resolution of 1K to 4K

• Seven showcase maps in total - Going over all of the functionality

• M⁴ Material Blueprint – For easy management of Presets and Materials

• Three Versions of the Materials per Biome – Automatic, Runtime Virtual Texturing Based, Splat Map Baked

• Togglable Performance Functions with multiple Performance Presets

• Procedural Placement Systems for Foliage – using Landscape Grass Type

• Easy Texture Swapping via Material Instances – great for use with the Megascans library (ORDp texture support included)

• An 18 Layer Painting System for each Biome with Multi-Biome Support and easy customization

• Full Featured Materials with On/Off Switches – Tri & Bi Planar Projection, Far & Near Based Texturing Variations, Distance Based Displacement & Tessellation, Height & Normal Map Based Transition Blending, three types of Tiling Reduction settings (UV Scrambling, Pseudo Stochastic and Texture Bombing), and much more

Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, MacOS
Magic Map Material & Maker (M⁴) 的制作充分考虑了电影级品质和易用性。它是一个地形工具包,可用于任何虚幻引擎景观,并利用最新技术在极短的时间内实现可用于生产的结果。只需从任何来源(Houdini、World Creator 2、World Machine 等)加载高度图,在编辑器中开始雕刻,或使用随附的地形生成器,M⁴ Auto Material 就会立即将大量细节应用到您的世界中。

展示视频:
• 产品展示:视频
• 步道系统、交互式草地更新:视频
• 程序化地形生成器:视频

重要提示:“产品展示”视频开头显示的植物来自其他市场产品,不包含在此包中,它们仅用于演示目的(以及制作精彩的视频)。此产品描述中的其他所有内容均已包含,M⁴ 自己的基于摄影测量的树木和岩石将在更新过程中添加。

教程:
• 交互式植被系统

• 世界构图、地形生成和 8K 演示地图

• RVT 地形混合

• 创建自定义绘画层

• 迁移和开始新关卡

• 更多视频和信息请参阅文档

当前功能:
• 高级地形自动材质

• 虚拟高度场网格和运行时虚拟纹理支持 - 易于设置

• 程序化地形生成器 - 创建无限数量的地形,分辨率高达 8k(支持世界合成和世界分区)

• 地形生成器还可与任何其他 Marketplace 景观材质一起使用

• 地形和植被轨迹系统,支持多人游戏和 VHFM

• 高级交互式草地、杂草和花朵

• Splat Map Baker - 在引擎中轻松创建 Splat Map 纹理

• Paint Layer Baker - 将高度、噪声、坡度和曲率蒙版直接烘焙到您选择的任何绘画层

• 第三方 Splat/热图支持 - Houdini、World Machine 和 World Creator 2 等。

• 总共 70 多种纹理,分辨率为 1K 到 4K

• 总共七张展示地图 - 介绍所有功能

• M⁴ 材质蓝图 - 便于管理预设和材质

• 每个生物群系的材质有三种版本 - 自动、基于运行时虚拟纹理、Splat Map Baked

• 可切换性能功能,具有多种性能预设

• 树叶的程序化放置系统 - 使用景观草类型

• 通过材质实例轻松交换纹理 - 非常适合与 Megascans 库一起使用(包括 ORDp 纹理支持)

• 每个生物群系的 18 层绘画系统,支持多生物群系并易于定制

• 具有开/关开关的全功能材质 - 三平面和双平面投影、基于远和近的纹理变化、基于距离的位移和曲面细分、基于高度和法线贴图的过渡混合、三种类型的平铺减少设置(UV 加扰、伪随机和纹理轰炸)等等

支持的开发平台:Windows
支持的目标构建平台:Windows、MacOS


作者 小海盗 发表于 昨天 12:16
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