纹理/着色 InTerra ~ Shaders for Terrain & its Objects 3.3.0

纹理/着色  场景  Unity 2019 










Essential features for Terrain, including currently the most advanced Object-Terrain blending. Everything was carefully designed for quick and easy workflow and all you need to do to use the InTerra features is to select the InTerra shader for your Terrain or Object Material.

The main features:
Integration of Objects into Terrain
Tessellation (HDRP Only)
Parallax Occlusion Mapping
Hiding Texture Repetition
Triplanar Mapping
Heightmap Blending
Automatic Steep Slopes Texturing
Color Tint Texture
Global Smoothness/Wetness
Base Map Support
Tracks (Currently just a preview feature not included in price)


地形的基本功能,包括当前最先进的对象地形混合。 一切都经过精心设计,以实现快速、轻松的工作流程,使用 InTerra 功能所需要做的就是为您的地形或对象材质选择 InTerra 着色器。

主要特点:
将对象整合到地形中
曲面细分(仅限 HDRP)
视差遮挡贴图
隐藏纹理重复
三平面映射
高度图混合
自动陡坡纹理
色调纹理
全局平滑度/湿度
底图支持
曲目(目前只是预览功能,不包含在价格中)





作者 小海盗 发表于 2024-3-28 15:47:51
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