编辑器/功能拓展 Chroma Creative Shader UI 1.2.0 着色器UI

编辑器/功能拓展  道具  Unity 2020 











Organize your Shader UIs with notes, foldouts and more
The default Material Inspector is super rigid and limiting. Want to add a note about a color? You can't. Would you like to group related parameters in a foldout? Nope, sorry. Well, Chroma fixes that and much more!

Create beautiful Material Inspectors with annotations, separators, conditions, and more. You can create user-friendly UIs in seconds, both in Shader Graph and in hand-written shaders.

Custom Attributes:
Headers
Foldouts
Notes
Tooltips
Separators
Tabulation
Conditional display/hide
One-line textures
Min-Max ranges
Gradients
Curves
Full attribute documentation.

Easily add gradients and curves to any shader
Gradients and curves are an irreplaceable tool in making almost any shader, from simple lowpoly shading to complex volumetric effects. By default, Unity can only pass numbers, vectors, and textures to shaders, but with Chroma you can pass gradients and curves as well!

Gradient parameters allow you to create shaders that are much more visually appealing and dynamic than what is possible with just colors, textures and floats. Chroma even supports HDR Gradients, so you can define parts of the gradient that should emit light. Plus, you can quickly generate beautiful randomized gradients to get the inspiration flowing!

Curve parameters offer a great control over numeric values. Don't take our word for it, here is Unity Blog describing them as "the ultimate design lever". Well, now you can use them not just in scripts, but in shaders too.

HIGHLIGHTS
Very easy to use, can be set up in a matter of minutes and is beginner friendly. It's a great tool for artists and programmers who are just starting to make shaders, or have been doing it for years.
Effortless ingegration that will not break your existing workflow. You decide which shaders use Chroma (but you will definitely want to use it everywhere).
Adobe® Color™ and ColorHunt integration, so you can easily browse trendy palettes and paste them directly into your material. You can even extract palettes from images!
Works with any Render Pipeline, including the Built-in RP, URP and HDRP.
Both Shader Graph and code shaders (Cg, HLSL) are supported.
Highly optimized and can be used in production without any performance issues.
Full source code in case you would like to add any attributes of your own.
All demo scenes are included (in Universal RP), so you can see how Chroma works in practice. Everything you see in the videos and on the screenshots is included in the asset.
DOTS and SRP batcher supported in all shaders.
Lifetime updates, fast and friendly support.

使用注释、折页等功能整理您的着色器 UI
默认的材质检查器非常死板且功能受限。想要添加颜色注释?不行。想要将相关参数分组到折页中?抱歉,不行。Chroma 不仅解决了这个问题,还提供了更多功能!

使用注释、分隔符、条件等功能创建精美的材质检查器。您可以在几秒钟内创建用户友好的 UI,无论是在 Shader Graph 还是手写着色器中。

自定义属性:
标题
折页
注释
工具提示
分隔符
制表符
条件显示/隐藏
单行纹理
最小-最大范围
渐变
曲线
完整的属性文档。

轻松为任何着色器添加渐变和曲线
渐变和曲线是制作几乎所有着色器(从简单的低多边形着色到复杂的体积效果)中不可或缺的工具。默认情况下,Unity 只能向着色器传递数字、向量和纹理,但使用 Chroma,您还可以传递渐变和曲线!

渐变参数让您可以创建比仅使用颜色、纹理和浮点数更具视觉吸引力和动态效果的着色器。Chroma 甚至支持 HDR 渐变,因此您可以定义渐变中应发光的部分。此外,您还可以快速生成精美的随机渐变,激发灵感!

曲线参数可以很好地控制数值。不要轻信我们的话,Unity 博客将其描述为“终极设计杠杆”。现在,您不仅可以在脚本中使用它们,还可以在着色器中使用它们。

亮点
非常易于使用,只需几分钟即可完成设置,并且对初学者友好。对于刚开始制作着色器或已经从事多年的艺术家和程序员来说,这是一款出色的工具。
轻松集成,不会破坏您现有的工作流程。您可以决定哪些着色器使用 Chroma(但您肯定希望在任何地方都使用它)。
Adobe® Color™ 和 ColorHunt 集成,让您可以轻松浏览热门调色板并将其直接粘贴到材质中。您甚至可以从图像中提取调色板!
适用于任何渲染管线,包括内置 RP、URP 和 HDRP。
Shader Graph 和代码着色器(Cg、HLSL)均受支持。
高度优化,可在生产环境中使用,不会出现任何性能问题。
完整的源代码,方便您添加自己的属性。
所有演示场景都包含在 Universal RP 中,因此您可以了解 Chroma 的实际工作原理。您在视频和屏幕截图中看到的所有内容都包含在资源中。
所有着色器都支持 DOTS 和 SRP 批处理程序。
终身更新,快速友好的支持。






作者 小海盗 发表于 3 小时前
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