代码插件
道具
UE5.0
Easy Multi Save is an all-in-one save and load solution that will literally save you a lot of time. It is suited for small and large projects and does not require any C++ knowledge, which makes it a perfect fit for Blueprint only and code projects alike. Save and load Level Actors, Level and Sub-Level Blueprints, Player, Inventory, Components, Persistent Data or Settings. It also supports one-click saving of complex Blueprint structures for any Actor. All saved data is compressed for minimum file size!
技术细节
Main Features:
A fast and streamlined way of saving/loading complex game data.
Use a single save game or an infinite amount of save slots, along with thumbnails.
Save and load Level Actors, Level Blueprints, Player, Inventory and more.
Save and load Persistent data like progress.
Save and load Components and Child Actors.
Use the 'Save Interface' to get save, pre-save and loaded events for an Actor.
The system automatically decides what Actors to update or respawn, don't worry!
Load and save Actors in open worlds with World Partition or Streaming.
Save any variable and use its loaded data directly.
Ongoing support and updates.
Easy Multi Save 是一款一体化的保存和加载解决方案,可为您节省大量时间。它适用于小型和大型项目,无需任何 C++ 知识,因此非常适合纯蓝图项目和代码项目。它可以保存和加载关卡 Actor、关卡和子关卡蓝图、玩家、物品栏、组件、持久数据或设置。它还支持一键保存任何 Actor 的复杂蓝图结构。所有保存的数据都经过压缩,以最大程度地减少文件大小!
技术细节
主要特点:
一种快速、简化的保存/加载复杂游戏数据的方法。
可以使用单个存档或无限数量的存档槽以及缩略图。
保存和加载关卡 Actor、关卡蓝图、玩家、物品栏等。
保存和加载持久数据,例如进度。
保存和加载组件和子 Actor。
使用“保存界面”获取 Actor 的保存、预保存和加载事件。
系统会自动决定更新或重生哪些 Actor,无需担心!
使用世界分区或流式传输功能,在开放世界中加载和保存 Actor。
保存任何变量并直接使用其加载的数据。
持续支持和更新。
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