代码插件 Kai Locomotion System 2.0.3.2适配UE5.0运动位移系统蓝图

代码插件  角色  UE5.0 










描述
ANIMATIONS NOT INCLUDED
New Version V3 Release includes :
Custom Character Movement Component that offers predictively replicated Custom Movement speed and has custom rotation implementation that uses rotation from certain KLS animations. this CMC will be used later to build new movement modes (physics based sliding and Zelda climbing are in the work).
Utilizing Linked Animation Layers To switch between locomotion and masking.
A Plug And Play Animation Blueprint That Supports 3 Gaits and different types of transitions.
Version 3 utilized linked animation layers for switching locomotion and masking (Layering) sets.
Fill Data Asset with the animations, and get high quality locomotion without effecting the movement of the player in few minutes.
Apply Masks to locomotion sets very easily by defining Mask poses and Body Part Mask weights in Data Asset to allow for very fast iteration to get the right blends for your poses.
Switch Between Locomotion and Masking sets using linked animation layers like Lyra.

描述
不包括动画
新版本 V3 发布包括:
自定义角色移动组件,提供可预测的复制自定义移动速度,并具有使用某些 KLS 动画的旋转的自定义旋转实现。此 CMC 稍后将用于构建新的移动模式(基于物理的滑动和 Zelda 攀爬正在开发中)。
利用链接动画层在移动和遮罩之间切换。
即插即用动画蓝图,支持 3 种步态和不同类型的过渡。
版本 3 利用链接动画层切换移动和遮罩(分层)集。
用动画填充数据资产,并在几分钟内获得高质量的移动而不影响玩家的移动。
通过在数据资产中定义遮罩姿势和身体部位遮罩权重,可以非常轻松地将遮罩应用于移动集,从而允许非常快速的迭代以获得适合您的姿势的正确混合。
使用 Lyra 等链接动画层在移动和遮罩集之间切换。




作者 小海盗 发表于 昨天 14:25
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