代码插件 Shader World procedural landscape, ocean, foliage 1.8.2,1.9.55 适配UE5.0

代码插件  写实 场景  UE5.0 



Shader World is an alternative to Unreal Engine Landscape, which can be edited at runtime, in packaged games.

Shader World is currently the only fully GPU accelerated tool for procedural world generation available on the Unreal Engine marketplace, and was built by qualified engineers.

World, collisions, asset spawning are all generated on GPU. It means that you don't need a great CPU at all as any entry level GPU supporting Compute Shaders (any GPU since 2013) is enough, which includes most entry level Smartphones (any OpenGL ES 3.1 mobile device).

Shader World plugin is a high performance modern procedural Landscape generator.

It allows the creation of infinite oceans and landscapes with fast iteration and instant feedback.

From world creation to the spawning of instanced mesh or actors, the toolset is extremely power efficient on the device it is running on, reaching similar performance on CPU only would require managing an intensive multithreaded CPU workload , taking away resources that could otherwise be used for Gameplay (AI,.. ), while computing at runtime on GPU delivers unmatched performance, and high quality artist driven output.

Drawing inspiration from industry leaders and standards, the asset spawning framework is heavily inspired from the one currently used by games such as Horizon Zero Dawn.

Discord is opened, to provide access to github we just need the github username and a question/review to confirm plugin ownership given the small key symbol appearing next to your name.

技术细节
Tested and compatible with : Windows 10, Mac (arm M1), iOS(IPad mini), Android (S9 OpenGL&Vulkan)
Documentation: Shader World Plugin - Documentation
Note: 5.0EA version on Github
Source: Github access after validation of ownership : Order ID+Epic username, or Question/Review(key symbol=Ownership)

Features:
World creation from a Material function and Blueprint Brushes : fast iteration, instant feedback
Modern Virtual HeightField as a Geometry clip map representation
Landscape data layers : runtime computed equivalent to traditional UE4 Landscape layers
Mesh and Actor spawning with custom density functions : GPU Driven, using Data layers
BP Brushes can write into landscape layers : Heightmap Brush demo writes flowmap
16 Bits Heightmap import using a blueprint tool (raw/png 16bits)
Compatible with mobile (Android & iOS) and desktop devices (Windows & Mac)
Spawnable Meshes can enable collisions only at proximity for optimal performance
Replace Tessellation
Scalable Landscape Material: Clean and Commented, Manage Multi Biomes and feature performance options

Code Modules:
ShaderWorld, Type: Runtime
Number of Blueprints: 15+
Number of C++ Classes: 40+
Supported Development Platforms: Windows, Linux, MacOS
Supported Target Build Platforms: Windows, Android, iOS, Linux, Oculus, PS4, Xbox One, Steam VR, Gear VR



Shader World 是 Unreal Engine Landscape 的替代品,可以在运行时在打包游戏中进行编辑。

Shader World 目前是 Unreal Engine 市场上唯一一款完全由 GPU 加速的程序化世界生成工具,由合格的工程师打造。

世界、碰撞、资产生成均在 GPU 上生成。这意味着您根本不需要出色的 CPU,因为任何支持计算着色器的入门级 GPU(自 2013 年以来的任何 GPU)都足够了,其中包括大多数入门级智能手机(任何 OpenGL ES 3.1 移动设备)。

Shader World 插件是一款高性能现代程序化景观生成器。

它允许创建无限的海洋和景观,并具有快速迭代和即时反馈。

从世界创建到实例化网格或演员的生成,该工具集在运行的设备上非常节能,仅在 CPU 上达到类似的性能需要管理密集的多线程 CPU 工作负载,占用原本可以用于游戏玩法(AI,..)的资源,而在 GPU 上运行时计算可提供无与伦比的性能和高质量的艺术家驱动输出。

从行业领导者和标准中汲取灵感,资产生成框架深受 Horizo​​n Zero Dawn 等游戏当前使用的框架的启发。

Discord 已打开,要提供对 github 的访问权限,我们只需要 github 用户名和一个问题/评论来确认插件所有权,因为您的姓名旁边会出现小钥匙符号。

技术细节
已测试并兼容:Windows 10、Mac(arm M1)、iOS(IPad mini)、Android(S9 OpenGL&Vulkan)
文档:Shader World Plugin - 文档
注意:Github 上的 5.0EA 版本
来源:验证所有权后访问 Github:订单 ID+Epic 用户名,或问题/评论(关键符号=所有权)

功能:
从材质函数和蓝图画笔创建世界:快速迭代,即时反馈
现代虚拟高度场作为几何剪辑图表示
景观数据层:运行时计算相当于传统 UE4 景观层
使用自定义密度函数生成网格和 Actor:GPU 驱动,使用数据层
BP 画笔可以写入景观层:Heightmap Brush 演示写入流程图
使用蓝图工具导入 16 位高度图(raw/png 16 位)
兼容移动设备(Android 和 iOS)和桌面设备(Windows 和 Mac)
可生成网格只能在近距离处启用碰撞以实现最佳性能
替换曲面细分
可扩展景观材料:清理和注释,管理多种生物群落并具有性能选项

代码模块:
ShaderWorld,类型:运行时
蓝图数量:15+
C++ 类数量:40+
支持的开发平台:Windows、Linux、MacOS
支持的目标构建平台:Windows、Android、iOS、Linux、Oculus、PS4、Xbox One、Steam VR、Gear VR


作者 小海盗 发表于 昨天 14:09
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