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UE5.0
This library is essentially engine independent, but it also simulates a much more accurate system with higher performance, support for multi-threaded and async simulation.
Can now simulate cloth, either procedurally created sheets or by converting Static Meshes into Cloth, with collision, volume preservation, attachments, tension constraints, drag modifiers, applied forces and physically simulated wind with support for occlusion! And fluids are coming soon as well.
The beauty of using a particle based simulation is that you are never limited in what you can create out of particles and constraints.
Another big feature of the VICO Dynamics physics library; is that it runs on the CPU. This means it supports a wide variety of platforms: PC/Mac/Linux, Mobile and Console! No dependencies to any hardware. Has been tested on Windows/Linux/Mac, Xbox One, PS4/5 and Nintendo Switch. NOTE: Console access requires source and that the UE4 Plugin itself is WIP for Linux and Android (supported, but not production ready just yet).
技术细节
Technical Details: Intended Platforms: Windows, Mac, VR (Consoles supported with access to Source)
这个库本质上是独立于引擎的,但它也模拟了一个更精确的系统,具有更高的性能,支持多线程和异步模拟。
现在可以模拟布料,无论是程序创建的薄片还是通过将静态网格转换为布料,都可以模拟布料,具有碰撞、体积保存、附件、张力约束、阻力修改器、施加的力和物理模拟的风,并支持遮挡!流体也即将推出。
使用基于粒子的模拟的好处在于,您永远不会限制使用粒子和约束创建的内容。
VICO Dynamics 物理库的另一个重要功能是它在 CPU 上运行。这意味着它支持各种平台:PC/Mac/Linux、移动设备和控制台!不依赖任何硬件。已在 Windows/Linux/Mac、Xbox One、PS4/5 和 Nintendo Switch 上进行了测试。注意:控制台访问需要源代码,并且 UE4 插件本身是 Linux 和 Android 的 WIP(受支持,但尚未准备好投入生产)。
技术细节
技术细节:目标平台:Windows、Mac、VR(支持访问源代码的控制台)
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