角色/动画
中世纪 角色
UE4.21 UE4.22 UE4.23 UE4.24 UE4.25 UE4.26 UE4.27 UE5.0
The material system will give you a possibility to customize this character. New camouflage patterns can be easily added to make it look unique. And as result can be used with something completely different. Alternative history? Why not?
ANIMATION AND RIG
Model sharing standard UE mannequin and as result you can use all available animations from marketplace, also don't forget to check free animation starter pack from Epic
MATERIALS
The advanced material system gives you a possibility to assign custom camouflage texture and adjust colors for some elements. For example, you can easily create team colour differentiation.
TEXTURES
Fully compatible with physically based render pipeline (PBR) high detailed textures.
All texture sets include following: Diffuse(Albedo) , Roughness, Metalness and Normal map
MESH INFORMATION
Well balanced for Mid/Long distance and close up render. Geometry created to be used with third person camera or for NPC/Enemy in both first and third person camera view.
技术细节
Scaled to Epic skeleton: YES(legacy skeleton)
Rigged: YES
Rigged to Epic skeleton: YES(legacy skeleton)
Animated: 7 retargeted animations from animation starter pack. For demonstration purpose. Can Be used with any animation for UE mannequin
Number of characters: two ready to go characters with different set of ammunition + character with no head and ammunition as separate asset
Vertex counts of characters: 22000
Texture Resolutions:2048x2048
Number of Animations:2
Supported Development Platforms: PC MAC Linux
Supported Target Build Platforms: PC, MAC, Linux, current gen consoles
材质系统将为您提供自定义此角色的可能性。可以轻松添加新的伪装图案,使其看起来独一无二。结果可以与完全不同的东西一起使用。另类历史?为什么不呢?
动画和装备
模型共享标准 UE 人体模型,因此您可以使用市场上所有可用的动画,也不要忘记查看 Epic 的免费动画入门包
材质
高级材质系统为您提供分配自定义伪装纹理和调整某些元素颜色的可能性。例如,您可以轻松创建团队颜色区分。
纹理
完全兼容基于物理的渲染管道 (PBR) 高细节纹理。
所有纹理集包括以下内容:漫反射(反照率)、粗糙度、金属度和法线贴图
网格信息
中/长距离和近距离渲染的平衡性良好。创建的几何图形可用于第三人称相机或第一人称和第三人称相机视图中的 NPC/敌人。
技术细节
缩放至 Epic 骨架:是(旧版骨架)
装配:是
装配至 Epic 骨架:是(旧版骨架)
动画:动画入门包中的 7 个重新定位动画。用于演示目的。可与 UE 人体模型的任何动画一起使用
角色数量:两个随时可用的角色,配备不同的弹药 + 没有头部和弹药的角色作为单独资产
角色顶点数:22000
纹理分辨率:2048x2048
动画数量:2
支持的开发平台:PC MAC Linux
支持的目标构建平台:PC、MAC、Linux、当前一代游戏机
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