代码插件 AI Optimizer 适配UE5.0人工智能集群

代码插件  角色  UE5.0 










Plugin that will help you to quickly setup spawners for your Actors and easily optimize them.
Usable for both smaller and larger worlds.
Designed mainly to optimize AI Agents, but can be used with any other Actor.

技术细节
Features:
Includes 2 components for Invoker ( player ) & Subject ( AI ) with configuration settings and System that does all the calculations
Includes customizable ActorsSpawner implemented in Blueprints which allows to quickly setup AI Camps
Customizable optimization layers based on radius to Invoker ( player )
Customizable optimization based on sight cone of Invoker ( player )
Optional automated spawn/despawn of Subjects ( AI )
Optional queued spawn/despawn of Subjects to not cause any hitches
Thousands of AI Agents with stable FPS
Includes Debug Mode
Doesn't require knowledge of C++ to use
All required logic is exposed to Blueprints
Easy to implement in your game
Supports Multiplayer
Code Modules:
AIOptimizer (Runtime)
Number of Blueprints: 3
Number of C++ Classes: 5
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows

此插件可帮助您快速为 Actors 设置生成器并轻松优化它们。
适用于较小和较大的世界。
主要用于优化 AI 代理,但可与任何其他 Actor 一起使用。

技术细节
功能:
包括 2 个组件,分别为 Invoker(玩家)和 Subject(AI),并带有配置设置和执行所有计算的系统
包括在蓝图中实现的可自定义 ActorsSpawner,可快速设置 AI 营地
基于 Invoker(玩家)半径的可自定义优化层
基于 Invoker(玩家)视线锥的可自定义优化
可选的 Subject(AI)自动生成/消失
可选的 Subject 排队生成/消失,不会引起任何故障
数千个具有稳定 FPS 的 AI 代理
包括调试模式
使用时不需要了解 C++
所有必需的逻辑都暴露给蓝图
易于在您的游戏中实现
支持多人游戏
代码模块:
AIOptimizer(运行时)
蓝图数量:3
C++ 类数量:5
网络复制:是
支持的开发平台:Windows
支持的目标构建平台:Windows




作者 小海盗 发表于 7 天前
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