代码插件
角色
UE5.0
Create your Dialogues with the power of Blueprint Editor. Find all functionality that you need for Dialogue creation in one asset. Based on common and simple developer experience
技术细节
Features:
Node-based Tree Editor connected to the Blueprint Editor;
No need to create multiple Blueprints for Conditions or Events. Everything is inside one Blueprint;
Dialogue Builder is based on the Actor Component, so you can add it to any of your Actor/ Pawn/Characters;
The condition uses a well-known State Machine interface;
Dialogue Node starts to play and calls Event for your functional needs;
Add Comments to your Dialogue Tree;
Clear and easy interface;
Runtime update data;
Support :
Code Modules:
Runtime: DialogueBuilder
Editor: DialogueBuilderEditor
Number of C++ Classes: 3 runtime classes, 23 editor classes;
Network Replicated: Yes;
Supported Development Platforms: Windows, Linux, Mac
Supported Target Build Platforms: Windows, Linux, Android, Mac, iOS
利用蓝图编辑器的强大功能创建对话。在一个资源中找到创建对话所需的所有功能。基于常见且简单的开发人员体验
技术细节
功能:
连接到蓝图编辑器的基于节点的树编辑器;
无需为条件或事件创建多个蓝图。所有内容都在一个蓝图中;
对话生成器基于 Actor 组件,因此您可以将其添加到任何 Actor/Pawn/角色中;
条件使用众所周知的状态机接口;
对话节点开始播放并根据您的功能需求调用事件;
向您的对话树添加注释;
界面清晰易用;
运行时更新数据;
支持:
代码模块:
运行时:DialogueBuilder
编辑器:DialogueBuilderEditor
C++ 类数量:3 个运行时类,23 个编辑器类;
网络复制:是;
支持的开发平台:Windows、Linux、Mac
支持的目标构建平台:Windows、Linux、Android、Mac、iOS
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