代码插件 Dynamic AI System 适配UE4.27,5.0动态AI系统

代码插件  道具  UE4.27 UE5.0 



Dynamic AI System is a flexible and scalable tool for creating complex paths and various actions/behaviors for your NPC.
Make them follow paths, do various actions and react to world changes in a simple and easy way.

技术细节
Features:
Create complex paths with various options
Create and execute any actions on NPC, from playing simple animations to interfering into gameplay logic
Full blueprint support, doesn't require C++ knowledge to expand and use the system
Condition Query System which will make your NPC react to world changes
Easy implementation to new and existing projects
Documentation & Demo level with over 30 usage examples to quickly get started
Clear and commented code & blueprints
Supports saving & loading state of NPC
Full runtime changes support for NPC to change their behavior in runtime
Supports Multiplayer
Code Modules:
DynamicAISystem (Runtime)
DynamicAISystemEditor (UncookedOnly)
Number of Blueprints: 34
Number of C++ Classes: 16
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows

Additional Notes:
This is a plugin with code/gameplay logic, not a stand-alone project
Assets from the preview video of the village are not included


动态 AI 系统是一种灵活且可扩展的工具,可用于为您的 NPC 创建复杂路径和各种动作/行为。
让他们以简单易行的方式遵循路径、执行各种动作并对世界变化做出反应。

技术细节
特点:
使用各种选项创建复杂路径
创建并执行 NPC 上的任何操作,从播放简单动画到干扰游戏逻辑
完整的蓝图支持,不需要 C++ 知识即可扩展和使用系统
条件查询系统将使您的 NPC 对世界变化做出反应
轻松实施到新项目和现有项目中
文档和演示级别,包含超过 30 个使用示例,可​​快速入门
清晰且带注释的代码和蓝图
支持保存和加载 NPC 的状态
完整的运行时更改支持 NPC 在运行时更改其行为
支持多人游戏
代码模块:
DynamicAISystem(运行时)
DynamicAISystemEditor(仅未烹饪)
蓝图数量:34
C++ 类数量:16
网络复制:是
支持的开发平台:Windows
支持的目标构建平台:Windows

附加说明:
这是一个插件代码/游戏逻辑,不是独立项目
不包括村庄预览视频中的资产


作者 小海盗 发表于 7 天前
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