Upcoming plans
Different variations for invoke nodes (Invoke on closest target, Invoke on target under mouse, Invoke on target in front) +2.5$ ETA: Q3 2021
Video tutorial for creating an interaction system +5.0$ ETA: Q1 2022
Documentation and guidelines for Multiplayer support +0.0$ ETA: Q2 2022
Custom nodes for payload splitting +2.5$ ETA: Q2 2022
技术细节
Features
Dynamic event-driven system
Optimized Observer Pattern implementation
Invoke your Events anywhere inside blueprints
Add optional Payload data to send data across blueprints & systems
Add Listeners for your Events inside Actors, Components, UI Widgets or implement your own.
Your logic for each listener as Event delegates
Completely modular K2 Nodes.
Code Modules
Editor: Create event assets and add descriptions for them. Access to custom BP Nodes.
Run-time: Allow easy access to an event driven-system. Broadcasting your events across all listeners.