代码插件
道具
UE5.0
MetaShoot™ is a digital twin of a photo studio, developed as a plugin for Unreal Engine that gives any creator the ability to produce highly realistic renders in the easiest and quickest way.
*It includes a 1-click Render system for all your projects! No more Level Sequences or Render Queues!
Watch the trailer
MetaShoot includes lighting and render presets, a simplified render interface, a 360 Camera / HDRI Maker, and 14 ultra-realistic interactive assets to create your own virtual photo studio.
On top of the hyper-realistic lighting assets and environments, MetaShoot™ is all about simplicity. One single click on the Render button automatically renders all the selected cameras, without having to create Level Sequences, adjust settings or use the Movie Render Queue at all.
Just one click.
In the past, HDRIs have been used to mimic realistic lighting in rendering. With MetaShoot, lights behave in a physical way - the diffusers of the softboxes light up according to the intensity of the light inside them, giving the scene hyper-real reflections and accurate lighting distribution - everything in a 3D space instead of a flat projection thanks to Unreal Engine's raytracing.
All the assets and the render interface can be used in any project and scene, not only in MetaShoot environments. The one-click render button can be used in any project to create instant high quality renders of it. No more having to create a unique Level Sequence for every single render.
It also comes with 3 extra buttons to run console commands that experienced users usually have to type in every project: fixing the DOF, fixing the texture streaming pool and fixing instanced meshes in the Path Tracer.
V1.0 - 25/01/2023
MetaShoot released!
V1.1 - 30/01/2023
Assets - UE 5.1 and above - Target: Tint option added to differentiate multiple targets. Scale is now editable.
Assets - UE 5.1 and above - Overhead Lightbank: Tracking Actor added
Render - Render Settings Simple: Output Format added. Formats .png, .jpg, .exr and .mov - Apple ProRes are available. Multiple output formats allowed. -Thanks Tim Potocnik for the suggestion of including Apple ProRes.
Render - Render Settings Custom: Load your own render settings saved from the Movie Render Queue.
V2.0 - 13/02/2023
Runtime UI Beta - UE 5.1 and above - The Studio actor now has an "in-Game UI" checkbox that enables the MetaShoot UI in runtime.
Runtime UI Beta - UE 5.1 and above - Allows to spawn assets, apply presets and render in-game/runtime.
Runtime UI Beta - UE 5.1 and above - Allows selecting MetaShoot lights in the scene and changing intensity, temperature and color. Dragging them after selecting moves them around the scene.
Render Settings - Added Output Directory picker
Render Settings - Added "Custom Level Sequence" to render any Level Sequence using MetaShoot's interface.
Render Settings - Fixed a bug where renders would always have 16:9 format.
Rendering window - UE 5.1 and above - Added custom interface
*In UE 5.1.0 the 360 Camera rendered only a black image. UE 5.1.1 fixes this problem.
v2.1 - 25/02/2023 - UE 5.1 and above
Softboxes - "Mesh Hidden in Render" checkbox
Render Settings - When changing the ratio of the render in Resolution, the selected camera also updates its ratio. Thanks Tom Eagles for inspiring this update.
Runtime UI Beta - Axis enabled to move lights in runtime.
v2.2 - 06/03/2023 - UE 5.1 and above
Render Settings - Transparent Background and Shadow Pass added
UI - Presets - Now you can drag the presets to the studio - Thanks Paul Booth for the UX feedback
UI - Render - Fully updated interface with UE's UI
v2.3 - 25/03/2023 - UE 5.1 and above
MAC - MetaShoot is now compatible with Mac!
Overhead Lightbank - "Mesh Hidden in Render" checkbox.
User - Reset password is now available.
Render Settings - Custom Quality option available - Custom spatial and temporal samples.
Presets - Save and Load your own presets!
v2.3.1 - Hotfix - 27/03/2023
Studio - "Preset Name" field added to apply presets from the Sequencer
Render Settings - Fixed a bug where "Get From Turntable" was not working from v2.3.
*The 3D models showcased in the trailer and marketing images are not included in MetaShoot. All the lighting and studio assets are included.
技术细节
Features:
Interactive Photo Studio
One-click Render System
Simplified Render Interface
8 different lights and softboxes
Live-updated tripod and scissor support
DSLR camera
360 camera
Turntable
Target tracking system for cameras and lights
8 lighting and studio presets
Customizable cyclorama
Code Modules:
MetaShoot, Runtime
MetaShootEditor, Editor
Number of Blueprints: 24
Number of C++ Classes: 15
Network Replicated: No
Supported Development Platforms: Win-64
Supported Target Build Platforms: Win-64
技术细节
功能:
交互式摄影工作室
一键渲染系统
简化渲染界面
8 种不同的灯光和柔光箱
实时更新的三脚架和剪刀支架
DSLR 相机
360 相机
转盘
相机和灯光的目标跟踪系统
8 种灯光和工作室预设
可自定义的全景天幕
代码模块:
MetaShoot,运行时
MetaShootEditor,编辑器
蓝图数量:24
C++ 类数量:15
网络复制:否
支持的开发平台:Win-64
支持的目标构建平台:Win-64
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