代码插件 Path Follow 1.1适配UE4.26-4.27,5.0路径跟随插件

  道具  UE4.26 UE4.27 UE5.0 



The Path Follow plugin allows any actor to follow any spline path including relative/moving paths. The plugin gives you direct control over location, rotation and speed of following directly inside Unreal Engine 4 editor. Trigger any behavior using path event points.

Prototype rotation along a path with build-in rotation points generator.
Speed points allow for precise control over speed of following. Speed can be changed in runtime too.
Run any script or code when passing event point location.

Visualize and directly manipulate with any rotation, speed and event point (or multiple points) using UE4 editor standard rotation and translation widgets or context menu.

Fine tune rotation and speed in UE4 curve editor.
Built-in easing and looping support with seamless support for closed paths. Follower can also look at another scene component during location follow.
Prototype game cut scenes and more easily using the 'LookAt'

feature.
Ready for both Blueprint-only and code projects. No need for any C++ code in your project.
Works in VR and on Mobile.
Comes with examples project, detailed documentation and videos to get you started quickly and painlessly.
Crafted by professional experienced game programmer.

技术细节
List of Modules:
• PathFollow (Runtime)
List of Features:
• Follow any spline path, including moving/relative splines
• Support for manual (e.g. input driven) following
• Direct control over rotation along a spline path with rotation points
• Rotation points generator to ease rotation setup
• Speed points support for precise control over speed of following, speed can be changed in runtime too
• Support for event points - execute any script or code when passing event point location
• Visualize rotation, speed and event points in UE4 level editor
• Directly manipulate with any rotation, speed and event point (or multiple points) using UE4 standard rotation and translation widgets or context menu
• Support for global (per path) and local (per follower) rotation, speed and event points
• Path trajectory can be changed during runtime
• 'LookAt' another scene component during location follow, the 'LookAt' target scene component can follow it's own path at the same time
• Location and Rotation update mask - update only axis you need
• Visualize a spline path even if it isn't selected and in-game (e.g. for debug purposes)
• Path following could be start at any distance on spline path i.e. not just from the start of a spline path
• Numerous easing options: linear, circular, ease, exponential, sin
• Replay and ping-pong looping with seamless support for closed spline paths
• Reverse (from end of a spline path to start) following support


路径跟随插件允许任何参与者跟随任何样条路径,包括相对/移动路径。该插件可让您直接在虚幻引擎 4 编辑器内控制跟随的位置、旋转和速度。使用路径事件点触发任何行为。

使用内置旋转点生成器沿路径原型旋转。
速度点允许精确控制跟随速度。速度也可以在运行时更改。
传递事件点位置时运行任何脚本或代码。

使用 UE4 编辑器标准旋转和平移小部件或上下文菜单可视化和直接操作任何旋转、速度和事件点(或多个点)。

在 UE4 曲线编辑器中微调旋转和速度。
内置缓和和循环支持,无缝支持闭合路径。跟随者还可以在位置跟随期间查看另一个场景组件。
使用“LookAt”功能更轻松地原型游戏场景。

适用于仅蓝图和代码项目。项目中不需要任何 C++ 代码。
适用于 VR 和移动设备。
附带示例项目、详细文档和视频,让您快速轻松地开始使用。
由经验丰富的专业游戏程序员制作。

技术细节
模块列表:
• PathFollow(运行时)
功能列表:
• 跟随任何样条线路径,包括移动/相对样条线
• 支持手动(例如输入驱动)跟随
• 使用旋转点直接控制沿样条线路径的旋转
• 旋转点生成器简化旋转设置
• 速度点支持精确控制跟随速度,速度也可以在运行时更改
• 支持事件点 - 传递事件点位置时执行任何脚本或代码
• 在 UE4 关卡编辑器中可视化旋转、速度和事件点
• 使用 UE4 标准旋转和平移小部件或上下文菜单直接操作任何旋转、速度和事件点(或多个点)
• 支持全局(每个路径)和本地(每个跟随者)旋转、速度和事件点
• 可以在运行时更改路径轨迹
• 在位置跟随期间“查看”另一个场景组件,“查看”目标场景组件可以同时遵循自己的路径
• 位置和旋转更新掩码 - 仅更新您需要
• 即使未在游戏中选择样条曲线路径,也可以将其可视化(例如出于调试目的)
• 路径跟随可以从样条曲线路径上的任意距离开始,即不仅仅是从样条曲线路径的起点开始
• 多种缓和选项:线性、圆形、缓和、指数、正弦
• 重放和乒乓循环,无缝支持闭合样条曲线路径
• 反向(从样条曲线路径的末端到起点)跟随支持


作者 小海盗 发表于 2025-3-20 15:07:01
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