角色/动画 Dragons - Fantasy RPG 3.0.1逼真的龙模型

角色/动画  写实 角色  Unity 2020 












The most realistic dragons available, with three heads, four back options, two tails, and unlimited texture customization. Plus mesh morphing, music, particles, sound effects, and concept art!

Dragons Pack PBR is a highly detailed package containing Three Heads, Four Back options, Two Tails & unlimited texture customization with the Substance Painter source files. Tons of animations bring the Dragons to life, both on land and in the air. Particles included. Also comes with a Saddle, Reins & Bridle. Mesh morphing allows for each head and the entire body to be morphed for infinite looks and in-game randomization.

INFINITY PBR - MY PHILOSOPHY
Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.

CUSTOMIZABLE
Most packages include mesh morphing, and many will include music, sound effects, concept art, and more.

RENDER PIPELINES: BUILT-IN, URP, HDRP
Textures will work with legacy shaders (Unity 5 and beyond), and can be upgraded to URP and HDRP. Pack is shippted in Built-in.

POLYCOUNT & LODS
I suggest you use a tool like Mantis Online (google it, it's free) for creating your own LODs that fit your project/platform. While it may be convenient to have LODs ready to go, the reality is that poly count requirements are very unique to each individual project, and there is no way that I can creat


最逼真的龙,拥有三个头、四个背部选项、两个尾巴和无限的纹理自定义。还有网格变形、音乐、粒子、音效和概念艺术!

Dragons Pack PBR 是一个高度详细的包,包含三个头、四个背部选项、两个尾巴和使用 Substance Painter 源文件进行无限的纹理自定义。大量动画让龙在陆地和空中都栩栩如生。包括粒子。还配有马鞍、缰绳和缰绳。网格变形允许每个头部和整个身体变形,以获得无限的外观和游戏内随机化。

INFINITY PBR - 我的理念
Infinity PBR 是十几位艺术家的作品,每个人都在做他们最擅长的事情。我想为独立游戏开发者制作最通用、质量最高的资产,按照我希望的方式为我自己的项目制作(实际上,我确实将它们作为我自己的项目!)。每个资产都需要高质量、高度可定制,并且需要感觉真实。逼真的动画和纹理。商店里有一些很棒的资产,我相信我的包是最好的。

可定制
大多数包都包括网格变形,许多将包括音乐、音效、概念艺术等。

渲染管道:内置、URP、HDRP
纹理将与旧着色器(Unity 5 及更高版本)配合使用,并且可以升级到 URP 和 HDRP。包以内置方式发货。

多边形计数和 LODS
我建议您使用 Mantis Online 之类的工具(谷歌搜索,它是免费的)来创建适合您的项目/平台的自己的 LOD。虽然准备好 LOD 可能很方便,但实际情况是多边形计数要求对于每个单独的项目都非常独特,而且我无法创建





作者 小海盗 发表于 昨天 16:55
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