编辑器/功能拓展 Voxel Generator 1.9.0新体素生成系统

编辑器/功能拓展  像素 场景  Unity 2019 










Get Voxels in your game!
This asset contains a tool to generate voxel blocks that can be sculpted and modified while providing maximum flexibility.

Easy to use:
Generate voxel blocks by simply dragging prefabs into the scene. Attach hull generators to the Voxel Generator to dynamically define the visual appearance. A resolution-based sculpting system allows large terrain sculpting during edit or gameplay.

Procedural Voxel Modifier:
Convert texture slices, meshes, or terrain directly into a voxel representation. Perfect to create 3D reconstructions of scan image slices.

Flexible voxel resolution system:
Create voxel blocks with different resolutions to meet the requirements of your application. Use low resolutions for mobile applications, medium for games, or high resolution for scientific applications such as computer tomography.

Modular visualization system:
Attach multiple hull generators to a voxel generator to define the visual appearance of a voxel generator. Visualize the data structure itself for fancy effects.

Flexible saving/loading system:
Save voxel data directly into the scene file or use scriptable objects with an integrated management system. Save voxels into the persistent data path during gameplay. Load voxel data dynamically during gameplay.

Multi-Material Support:
The Voxel Generator supports multiple voxel maps in a parallel fashion which allows the implementation of a multi-material system and dynamical expansion of the voxel data.

Use the power of the job and burst system:
Add the burst and collection package to your project for a supreme performance boost.

Full AR/VR support:
Full support for any application. Create VR sculpting applications or create voxel augmentations in AR apps.

HDRP/URP Render Pipeline Information:
The voxel generation itself is unaffected by the chosen render pipeline. The main restriction is related to multi-material/color setups because they require custom shaders.

The package now includes a .unitypackage containing multi-material shader-graph variations for HDRP and URP.


将体素添加到您的游戏中!
此资产包含一个工具,用于生成可雕刻和修改的体素块,同时提供最大的灵活性。

易于使用:
只需将预制件拖入场景即可生成体素块。将船体生成器连接到体素生成器以动态定义视觉外观。基于分辨率的雕刻系统允许在编辑或游戏过程中雕刻大型地形。

程序体素修改器:
将纹理切片、网格或地形直接转换为体素表示。非常适合创建扫描图像切片的 3D 重建。

灵活的体素分辨率系统:
创建具有不同分辨率的体素块以满足您的应用程序的要求。对于移动应用程序使用低分辨率,对于游戏使用中等分辨率,对于计算机断层扫描等科学应用程序使用高分辨率。

模块化可视化系统:
将多个船体生成器连接到体素生成器以定义体素生成器的视觉外观。将数据结构本身可视化,以获得奇特的效果。

灵活的保存/加载系统:
将体素数据直接保存到场景文件中,或使用集成管理系统的可编写脚本的对象。在游戏过程中将体素保存到持久数据路径中。在游戏过程中动态加载体素数据。

多材料支持:
体素生成器以并行方式支持多个体素贴图,从而允许实现多材料系统和体素数据的动态扩展。

利用作业和突发系统的强大功能:
将突发和收集包添加到您的项目中,以获得极高的性能提升。

全面的 AR/VR 支持:
完全支持任何应用程序。创建 VR 雕刻应用程序或在 AR 应用程序中创建体素增强。

HDRP/URP 渲染管道信息:
体素生成本身不受所选渲染管道的影响。主要限制与多材料/颜色设置有关,因为它们需要自定义着色器。

该软件包现在包括一个 .unitypackage,其中包含用于 HDRP 和 URP 的多材质着色器图变体。





作者 小海盗 发表于 7 天前
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