编辑器/功能拓展 AStar 2D Tile Based Pathfinding 1.2.3寻路解决方案

编辑器/功能拓展  道具  Unity 5 



September 2016 - Major Update
AStar 2D is a complete pathfinding solution for 2D tile or grid based Unity games. It is ideally suited to top down tile based games and tower defense games but can easily be adapted to work in other scenarios.

Features
- Quick and easy setup / integration into existing projects
- Includes easily expandable agent class for path following
-Support for dynamic obstacles using 2D colliders
-Supports node weightings to influence paths based on a penalty value
- Dynamic route updates for changing environments
- Supports any number of search grids
- Assign different grids to different agents to reduce the search space
- Enable / disable diagonal movements in the click of a mouse
- Offload the expensive pathfinding calculations to separate threads to maintain maximum performance (All done behind the scenes, works out of the box)
- Includes visualization tools to help with debugging and analyzing performance
- Includes example scenes and stress tests
- All scripts use custom namespaces to prevent clashing type names
- Comprehensive .chm documentation of the API for quick and easy reference
- Fully commented C# source code included



2016 年 9 月 - 重大更新
AStar 2D 是一套完整的寻路解决方案,适用于基于 2D 瓦片或网格的 Unity 游戏。它非常适合自上而下的瓦片游戏和塔防游戏,但可以轻松适应其他场景。

功能
- 快速简便的设置 / 集成到现有项目中
- 包括易于扩展的路径跟踪代理类
- 使用 2D 对撞机支持动态障碍物
- 支持节点权重以根据惩罚值影响路径
- 针对不断变化的环境进行动态路线更新
- 支持任意数量的搜索网格
- 将不同的网格分配给不同的代理以减少搜索空间
- 只需单击鼠标即可启用 / 禁用对角线移动
- 将昂贵的寻路计算卸载到单独的线程以保持最高性能(所有操作都在后台完成,开箱即用)
- 包括可视化工具以帮助调试和分析性能
- 包括示例场景和压力测试
- 所有脚本都使用自定义命名空间来防止类型名称冲突
- 全面的 API .chm 文档,可快速轻松地参考
- 包括完整注释的 C# 源代码



作者 小海盗 发表于 2025-3-5 15:40:34
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