纹理/着色
道具
Unity 2020
Skill & Attack Indicators allows you to easily visualize attacks and skills to your players. Choose one of the indicators, configure the texture and settings and you are ready to go.
Skill & Attack Indicators offers an out-of-the-box solution for any skill and attack indicators you want to visualize. Fully configurable textures, radius, and colors. Comes with support for 'fill amount' and 4 types of indicators.
Features
Line: Configure a directional indicator with a configurable length.
Arc: Configurable arc-based indicator. Fully configurable size and arc radius
Circle: Configurable circle-based indicator.
Scatter: Configurable multi-line combination indicator. Configure the number of lines, length, and offset between each line.
Supports both 2D and 3D projects and game solutions.
Includes 21 different textures to play around with. It is possible to change all of the textures with your own version suiting your project.
Projector: A projector example is included which supports visualization on ALL surfaces (terrain, uneven, flat).
Pipelines: Built-in, SRP, and URP pipelines are all completely supported.
Progress: Set the 'progress' of an indicator which allows you to gradually fill up the indicator with a color, comparable to the fill amount seen in Unity's standard components. Change the origin of the fill amount to Left, Right, Bottom, Top or from the Center.
Two complete demo scene showcasing how to implement and use the asset.
The possibilities are endless! Want to make an RPG, MMO, Tower Defence, Roguelike, or something else? Everything is possible.
Tested and optimized for mobile platforms (iOS and Android) and web (WebGL).
Known limitations:
* Uneven terrain supports built-in render, URP and SRP render pipeline. The HDRP render pipeline is not supported. The standard flat-ground solution can still be used on ALL pipelines.
技能和攻击指示器可让您轻松地向玩家展示攻击和技能。选择其中一个指示器,配置纹理和设置,即可开始使用。
技能和攻击指示器为您想要可视化的任何技能和攻击指示器提供开箱即用的解决方案。完全可配置的纹理、半径和颜色。支持“填充量”和 4 种类型的指示器。
功能
线:配置具有可配置长度的方向指示器。
弧:可配置的基于弧的指示器。完全可配置的大小和弧半径
圆:可配置的基于圆的指示器。
散点:可配置的多线组合指示器。配置线数、长度和每条线之间的偏移量。
支持 2D 和 3D 项目和游戏解决方案。
包括 21 种不同的纹理供您使用。可以使用适合您项目的自己的版本更改所有纹理。
投影仪:包含一个投影仪示例,支持在所有表面(地形、不平坦、平坦)上进行可视化。
管道:内置、SRP 和 URP 管道均完全支持。
进度:设置指示器的“进度”,允许您逐渐用颜色填充指示器,与 Unity 标准组件中看到的填充量相当。将填充量的原点更改为左、右、底部、顶部或从中心开始。
两个完整的演示场景展示了如何实现和使用资产。
可能性无穷无尽!想制作 RPG、MMO、塔防、Roguelike 或其他东西吗?一切皆有可能。
针对移动平台(iOS 和 Android)和 Web(WebGL)进行了测试和优化。
已知限制:
* 不平坦地形支持内置渲染、URP 和 SRP 渲染管道。不支持 HDRP 渲染管道。标准平地解决方案仍可用于所有管道。
|
|