编辑器/功能拓展
场景
Unity 2019
Memory streaming and optimization system. Stream your game from a disc in any axis and space, avoid loading screens, change the background terrains into low poly meshes, use floating point fix system.
To run HD or URP please import pack to HD or URP project and then import the support pack which is inside the asset in "HD and URP support" folder. It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.
描述
IMPORTANT: This tool is for advanced unity users
Pack support unity:
Unity 2019
Unity 2020
Unity 2020.3+ LTS HD RP 10.3+
Unity 2020.3+ LTS URP 10.2+
Unity 2020.3+ LTS HD RP 10.7+
Unity 2020.3+ LTS URP 10.7+
Unity 2021
Unity 2021.1+ HD RP 11.0+
Unity 2021.1+ URP 11.0+
Unity 2021.2+ HD RP 12.1+
Unity 2021.2+ URP 12.1+
Unity 2021.3+ LTS HD RP 12.1+
Unity 2021.3+ LTS URP 12.1+
Unity 2022
Unity 2022.1+ HD RP 13.1+
Unity 2022.1+ URP 13.1+
Unity 2022.2+ HD RP 14.0+
Unity 2022.2+ URP 14.0+
To run HD or URP please import pack to HD or URP project and then import the support pack which is inside the asset in "HD and URP support" folder. It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.
World Streamer is a memory streaming and optimization system. By using it you are able to stream whole your game from a disc in any axis and space or simply change background of your scene into low poly representation. You are able to create endless space games, 2D platformers, 3rd person, cloud point viewers, or any kind of game you want without loading screens during player movement. You could also create endless looped world. In few clicks your game is ready to be loaded from your disc! Now your scenes are as big as you want, without any limits. You could work on local area and update world by 2 buttons in our local area updater. You could also separate your world into layers like: lighting, ai, geometry or even separate them into local areas. It's perfect soluton for teams that work on the same area. World streamer is also useful for architectural presentation or in any application that you need to use as low memory as possible. With streaming you will reduce objects count in your scene. Thats will save your cpu,gpu power and you will only load them if they are necessary. Collider streaming give you ability to stream rooms and floors, only when player will hit room/floor area collider. You could build whole towns with interiors without performance hit. Ring streaming will replace your unity terrains by low poly meshes in far distance. Now you are able to stream your open world from disc in few clicks.
Features:
floating point error fix system
looped world system
low poly mesh background generator for terrain and trees (NatureManufacture and trees with crosses)
multi scene editing support
multiple layers streaming
support for multiple devs working at one area
removes world size restrictions and slow down in unity editor at huge or extremely detailed scenes
ring streaming (replacement of the objects according to the distance)
collider hit streaming option
support for extremely big worlds
easy automatic processes will save your development time
in few clicks you can stream endless world
work in any axis and space: 2d, 3d, vertical, horizontal
reduce RAM,CPU,GPU,VRAM usage of your game
reduce number of objects in your scene
spawned player support
physics manager
load your world in background ( async loading )
compatible with amplify, graphine and any other texture stream system
loading screen system
LOD system for split terrains
Our floating point system support unity dynamic navmesh
innovative local area updater
terrain culling system based on camera view
GI and lighting manager
Occlusion Culling support
terrain manager to cut your terrain into parts
fully commented opensource code that will help you to work with World Streamer!
direct Atavism MMO system support.
HD and URP support
compatible with:
World Creator
Dynamic Nature Foliage
Atavism MMO
Gaia
uConstruct
Low Poly Terrain - Polaris V2
内存流和优化系统 在任何轴和空间从光盘流式传输你的游戏,避免加载屏幕,将背景地形改为低多边形网格,使用浮点固定系统。
要运行 HD 或 URP,请将软件包导入 HD 或 URP 项目,然后导入 “HD 和 URP 支持 ”文件夹中资产内的支持包。它将替换着色器、预制板和网格,这样它们就能与 RP 兼容了。还请查看该文件夹内的自述文件。
描述
重要:此工具适用于高级 unity 用户
软件包支持 unity:
Unity 2019
Unity 2020
Unity 2020.3+ LTS HD RP 10.3+
Unity 2020.3+ LTS URP 10.2+
Unity 2020.3+ LTS HD RP 10.7+
Unity 2020.3+ LTS URP 10.7+
Unity 2021
Unity 2021.1+ HD RP 11.0+
Unity 2021.1+ URP 11.0+
Unity 2021.2+ HD RP 12.1+
Unity 2021.2+ URP 12.1+
Unity 2021.3+ LTS HD RP 12.1+
Unity 2021.3+ LTS URP 12.1+
Unity 2022
Unity 2022.1+ HD RP 13.1+
Unity 2022.1+ URP 13.1+
Unity 2022.2+ HD RP 14.0+
统一 2022.2+ URP 14.0+
要运行 HD 或 URP,请将软件包导入 HD 或 URP 项目,然后导入 “HD 和 URP 支持 ”文件夹中资产内的支持包。它将替换着色器、预制板和网格,使它们能与 RP 兼容。还请查看该文件夹内的自述文件。
World Streamer 是一个内存流和优化系统。通过使用该系统,您可以在任何轴和空间中从光盘流式传输整个游戏,也可以简单地将场景背景转换为低多边形表示。您可以
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