环境 MW Conifer Trees Forest Biome 4.2.4 适配UE5.0-5.2针叶林森林环境

环境  写实 场景 植物  UE5.0 


















Complete forest biome solution to build a next-gen photo realistic conifer tree forest composed of fir trees and various plants species. Professionally scanned photogrammetry models and textures of trees, rocks, debris, plants and everything else needed to build the most realistic forests on the marketplace.

Powerful procedural generation:
Full procedural forest generation or painting with high performance interactive foliage and advanced wind system.

Build a incredibly detailed forest with thousands of trees only with a few clicks, using powerful procedural foliage generation.

Advanced materials and function:
The advanced ground material with 4 different surface types: forest, moss, stones & dirt automatically generates all the small ground cover and foliage. Procedural puddles, wetness functions and a complete snow system are only some of the powerful material functions include with the product.

Shared structure and functions:
Tweak all materials to fit your projects needs: general master materials, color correction, randomization, detail textures and feature switches. Functions are shared between our products to make integration and combination as easy as possible. Make optimizations on a global level and have all our assets reflect them automatically across different products. (Check products support table in docs)

FOREST BIOME FEATURES [4.2.45]:
Highres Nanite meshes for debris, rocks and slopes
High resolution photogrammetry models and textures
Procedural forest generation
Procedural snow/winter system
Interactive foliage
4 paintable forest landscape layers
Paintable procedural water puddles
Procedural forest ground cover
Trees & foliage wind system
Full set of LODs + billboards on large foliage
3x Lumen lighting presets: daytime, autumn, winter
1 SQKM example forest map (showcase)

ASSET LIST [4.2.5]:
Trees Large: 6
Trees Medium: 3
Trees Saplings: 3
Trees Seedlings: 3
Grass: 11
Plants: 22
Ground Cover: 24
Rocks: 8
Slopes: 15
Debris: 6
Ground Materials: 4
Particles Systems: 1
Material Functions: 46
Blueprint: 5

TREES SPECIES [4.2.5]:
European Silver Fir | Abies alba

MWLIB [4.2.5]:
MWCommon current version: V1.1
(only same version assets are compatible with each other)

技术细节
REQUIREMENTS:
This product uses the new UE5 features Nanite and Lumen by default.
Its recommended to have an RTX GPU, at leased a RTX 2080.
!! Make sure to download our DefaultEngine.INI: CF_Default Settings (UE5.2) (PC)

VERSIONS:
V4.2.5 is available in UE5 versions 5.20 and above
V4.2.3 is available in UE5 versions 5.00 to 5.10
V4.0.2 is available in UE4 versions 4.27
Full change log is available in our Discord Channel.
Physically-Based Rendering: Yes
Texture Size: the majority of assets use 4096x4096 base color, normal and utility textures
Collision: Yes (automatically generated)
Vertex Count: 14000/7000/3500/100 (trees) 3000-250 (medium assets), 1200-100 (plants)
LODs: 1-4 Levels of LOD
Number of Meshes: 105
Number of Materials and Material Instances: 104
Number of Textures: 117
Platforms Tested: PC

完整的森林生物群落解决方案,用于构建由冷杉和各种植物物种组成的下一代照片般逼真的针叶树林。专业扫描的摄影测量模型和树木、岩石、碎片、植物的纹理,以及构建市场上最逼真的森林所需的一切。

强大的程序生成:
完全程序化的森林生成或绘画,具有高性能交互式树叶和先进的风系统。

使用强大的程序化树叶生成,只需点击几下即可构建一个拥有数千棵树的极其详细的森林。

先进的材料和功能:
具有 4 种不同表面类型的高级地面材料:森林、苔藓、石头和泥土,可自动生成所有小地面覆盖物和树叶。程序化水坑、湿度功能和完整的雪系统只是产品中包含的一些强大材料功能。

共享结构和功能:
调整所有材料以满足您的项目需求:通用主材料、色彩校正、随机化、细节纹理和功能开关。我们的产品之间共享功能,使集成和组合尽可能简单。在全球范围内进行优化,并让我们的所有资产自动反映在不同产品中。 (查看文档中的产品支持表)

森林生物群落特征 [4.2.45]:
用于碎片、岩石和斜坡的高分辨率纳米网格
高分辨率摄影测量模型和纹理
程序化森林生成
程序化雪/冬季系统
交互式树叶
4 个可绘制的森林景观层
可绘制的程序化水坑
程序化森林地被植物
树木和树叶风系统
全套 LOD + 大型树叶上的广告牌
3x 流明照明预设:白天、秋季、冬季
1 SQKM 示例森林地图(展示)

资产清单 [4.2.5]:
大型树木:6
中型树木:3
树木树苗:3
树木幼苗:3
草:11
植物:22
地被植物:24
岩石:8
斜坡: 15
碎片:6
地面材料:4
粒子系统:1
材料功能:46
蓝图:5

树种 [4.2.5]:
欧洲银冷杉 | 白冷杉

MWLIB [4.2.5]:
MWCommon 当前版本:V1.1
(只有相同版本的资产才能相互兼容)

技术细节
要求:
本产品默认使用新的 UE5 功能 Nanite 和 Lumen。
建议使用 RTX GPU,至少是 RTX 2080。
!!确保下载我们的 DefaultEngine.INI:CF_Default 设置 (UE5.2) (PC)

版本:
V4.2.5 适用于 UE5 版本 5.20 及以上版本
V4.2.3 适用于 UE5 版本 5.00 至 5.10
V4.0.2 适用于 UE4 版本 4.27
完整变更日志可在我们的 Discord 频道中查看。
基于物理的渲染:是
纹理大小:大多数资产使用 4096x4096 基色、普通和实用纹理
碰撞:是(自动生成)
顶点数:14000/7000/3500/100(树木)3000-250(中等资产),1200-100(植物)
LOD:1-4 级 LOD
网格数量:105
材质和材质实例数量:104
纹理数量:117
测试平台:PC




作者 小海盗 发表于 2024-11-19 11:44:52
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