蓝图 ia scatter 1.98适配UE5.1

蓝图  写实 场景  UE5.0 





















Hello,
I have been scattering objects on objects for more than 20 years now, and for this I have used literally every tool and software that existed throughout the years. Gathering all my scattering experience, favorite options, test cases and methodology, I released ia scatter for blender in blendermarket about 8 months ago.

The introduction of nanite and nanite foliage support makes unreal engine perfect for extreme instancing.

This right here is the unreal engine version of ia scatter. It can be used to scatter instances of static meshes or blueprint actors on any surface. sutable for abstract, plants, nature, rocks, buildings, antennas on buildings, suitable for anything.

Whether you're creating a large open-world environment or a small indoor scene, ia scatter will help you bring life to your project and create natural and immersive scenes in no time. This tool helps you scatter assets with a few clicks, creating a seamless and convincing environment in minutes, easily, with precision and control. Save time and increase productivity by avoiding tedious manual placement, while still retaining the flexibility to make changes on the fly.

Features:
Area, spline, planar, linear and point tracing options. 1D and omnidirectional
static mesh voxelization distribution and texture map instance projection
static mesh and actor(blueprint) instancing (with probability setting)
convex / concave detection mode
clustering
scale falloff gradient with ratio control
look-at rotation options and target (3d widget)
use spline from separate actor
apply spline rotation to instances
fixed instance distance along spline
tracing special behavior based on physical materials and selection of actors
ignore actors from trace (trace passthrough)
Avoid overlapping (2 methods) and instance minimum distance
Slope angle distribution
function in control panel with autoPopulate (append selected static meshes or blueprints to selected ia scatter(s))
function in control panel to convert scattered instances to actual scene actors
Scattering area can be rotated to face any direction
Separate instanced mesh relative scale
Complete instance rotation control with rotation snapping
Complete instance uniform and non uniform scale control
Align instances to normal
Instances distance from face (along normal)
Instance collision type selection
both construction script and event graph / runtime execution

current version 1.98 [07.Apr.2023]
version 1.98 [07.Apr.2023]:
added voxelization distribution method
added texture map support
moved instance collision type and instance physical material to ia scatter instance inheritance category. added cast shadow, culling start/end
fixed random seed bug. now, enabling clustering and changing clustering settings does not affect the cluster center. this means an ia scatter can be used to cluster instances around instances of another ia scatter
exposed ia scatter parameters to the sequencer for animating in cinematics.
fixed a bug that resulted in ia scatter area resetting on ia scatter duplication
added two more assets

version 1.86 [20.Mar.2023]:
added clustering
added point (spherical omni) tracing option
added invert tracing start/end option
added relative instance probability
replaced EUW_ia_scatter_convert_tool with EUW_ia_scatter_control_panel. now there is an option in the control panel to populate selected ia scatter blueprints with the selected static meshes and blueprint actors
changed tracing exclusions system. now it is called special behavior and multiple physical materials and actors can be selected to participate in this special behavior
added option to assign physical material to instances
added variation to the default ia scatter instance material
added one more asset
fixed the scale of the included assets

version 1.69 [10.Mar.2023]:
added convex / concave detection mode
added option for fixed instance distance along spline (suitable for brick walls for example)
ia scatter can now execute at runtime as well. this means parameters can be modified during play<
added tracing exclusion options based on physical material: ignore/do not populate on PM_ia_scatter/populate only on PM_ia_scatter/populate only under PM_ia_scatter
added hierarchical instances option
added tooltips and descriptions
added extra assets

version 1.54 [19.Feb.2023]:
added no tracing button
renamed "tracing method" to "distribution method"
added display less instances button in ia scatter control panel and number of less instances setting in the ia scatter debug panel
removed the spline type selection since it was causing problems. spline type can be changed graphically by right clicking on the spline
added display proxy button (beta feature, proxies may be improved in the future)

version 1.49 [13.Feb.2023]:
added area and planar downwards tracing options
added spline, linear and point, downwards and omnidirectional tr


您好,
我已经在物体上散布物体 20 多年了,为此,我几乎使用了多年来存在的每种工具和软件。大约 8 个月前,我收集了我所有的散布经验、最喜欢的选项、测试用例和方法,在 blendermarket 上发布了 ia scatter for blender。

引入纳米和纳米树叶支持使虚幻引擎成为极端实例化的完美选择。

这是 ia scatter 的虚幻引擎版本。它可用于在任何表面上散布静态网格或蓝图参与者的实例。适用于抽象、植物、自然、岩石、建筑物、建筑物上的天线,适用于任何东西。

无论您要创建大型开放世界环境还是小型室内场景,ia scatter 都将帮助您为项目注入活力,并在短时间内创建自然而身临其境的场景。此工具可帮助您通过几次点击散布资产,在几分钟内轻松、精确且可控地创建无缝且令人信服的环境。通过避免繁琐的手动放置来节省时间并提高生产力,同时仍保留动态更改的灵活性。

功能:
区域、样条线、平面、线性和点跟踪选项。 1D 和全向
静态网格体素化分布和纹理贴图实例投影
静态网格和参与者(蓝图)实例化(带概率设置)
凸/凹检测模式
聚类
带比例控制的缩放衰减梯度
查看旋转选项和目标(3d 小部件)
使用来自单独参与者的样条线
将样条线旋转应用于实例
沿样条线固定实例距离
根据物理材料和参与者选择跟踪特殊行为
忽略来自跟踪的参与者(跟踪直通)
避免重叠(2 种方法)和实例最小距离
坡度角分布
控制面板中的自动填充功能(将选定的静态网格或蓝图附加到选定的 ia 散射)
控制面板中的功能将散射实例转换为实际场景参与者
散射区域可以旋转以面向任何方向
单独的实例网格相对比例
使用旋转捕捉完成实例旋转控制
完成实例均匀和非均匀比例控制
将实例与法线对齐
实例与面的距离(沿法线)
实例碰撞类型选择
构造脚本和事件图/运行时执行

当前版本 1.98 [2023 年 4 月 7 日]
版本 1.98 [2023 年 4 月 7 日]:
添加了体素化分布方法
添加了纹理贴图支持
将实例碰撞类型和实例物理材质移动到 ia scatter 实例继承类别。添加了投射阴影、剔除开始/结束
修复了随机种子错误。现在,启用聚类和更改聚类设置不会影响聚类中心。这意味着 ia scatter 可用于围绕另一个 ia scatter 实例对实例进行聚类
将 ia scatter 参数暴露给序列器以在电影中制作动画。
修复了导致 ia 散射区域在 ia 散射重复时重置的错误
添加了另外两个资产

版本 1.86 [20.Mar.2023]:
添加了聚类
添加了点(球形全向)跟踪选项
添加了反转跟踪开始/结束选项
添加了相对实例概率
用 EUW_ia_scatter_control_panel 替换了 EUW_ia_scatter_convert_tool。现在控制面板中有一个选项,可以使用选定的静态网格和蓝图参与者填充选定的 ia 散射蓝图
更改了跟踪排除系统。现在它被称为特殊行为,可以选择多种物理材料和参与者来参与此特殊行为
添加了将物理材料分配给实例的选项
添加了默认 ia scatter 实例材料的变体
添加了一项资产
修复了所包含资产的比例

版本 1.69 [2023 年 3 月 10 日]:
添加了凸/凹检测模式
添加了沿样条线固定实例距离的选项(例如适用于砖墙)
ia scatter 现在也可以在运行时执行。这意味着可以在播放过程中修改参数<
添加了基于物理材料的跟踪排除选项:忽略/不在 PM_ia_scatter 上填充/仅在 PM_ia_scatter 上填充/仅在 PM_ia_scatter 下填充
添加了分层实例选项
添加了工具提示和说明
添加了额外资产

版本 1.54 [2023 年 2 月 19 日]:
添加了无跟踪按钮
将“跟踪方法”重命名为“分布方法”
在 ia scatter 控制面板中添加了显示较少实例按钮,并在 ia scatter 调试面板中添加了较少实例数设置
删除了样条线类型选择,因为它会导致问题。可以通过右键单击样条线以图形方式更改样条线类型
添加了显示代理按钮(测试版功能,代理可能会在未来得到改进)

版本 1.49 [2023 年 2 月 13 日]:
添加了区域和平面向下跟踪选项
添加了样条线、线性和点、向下和全向跟踪




作者 小海盗 发表于 2024-7-31 12:43:06
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