Beast is an advanced tessellation shader integrated into Unity's Standard (for Built-in RP) and Lit (for Universal RP) shaders and offers:
• Four types of tessellation:
1. Fixed
2. Distance Based
3. Edge length
4. Phong
• Recalculation of displaced Normals and Tangents.
• Supports lightmapping and global illumination.
• Fully compatible with Unity's post processing and image effects.
• Faster shadow caster pass with controllable tessellation LOD.