ATG is a grass rendering solution which was built to replace the detail rendering system of Unity’s terrain engine in order to get rid of all spikes on the CPU — caused by new grass patches coming into sight when your camera is moving.
Next to this initial purpose ATG offers significant improvements regarding lighting and wind animation.
Since version 1.2 ATG supports the Universal Rendering Pipeline which also supports touch bending or grass displacement. Support for the High Definition Rendering Pipeline is added starting with version 1.34 (touch bending is not supported).
Since version 1.07 ATG supports third party solutions such as Vegetation Studio and lets you use ATG's advanced lighting and bending features within these (BIRP only).
ATG is not an authoring tool: It simply takes the grass and details you have added to your terrains and takes over their rendering. That being said ATG is compatible with any 3rd party authoring solution that allows you to create grass density maps for built in terrains within the Unity editor like e.g. Terrain Composer, Map Magic (not at runtime), World Creator or Gaia. Runtime distributed grass currently is not supported.
The latest version needs Unity 2021.3 and above. But you still can grab a package for Unity 5.6.x and above.
ATG 是一种草地渲染解决方案,旨在取代 Unity 地形引擎的细节渲染系统,以消除 CPU 上的所有峰值 — 即相机移动时新草地出现所导致的峰值。