编辑器/功能拓展 MicroSplat - Mesh Workflow 3.9.25地形网格

编辑器/功能拓展  写实 场景  Unity 2017 


The Mesh Workflow module for [color=var(--color-font-cyan)]MicroSplat adds several new features to the [color=var(--color-font-cyan)]MicroSplat framework.
Features Added:
- Ability to work with arbitrary meshes instead of only Unity Terrains and terrain meshes
- Can generate shaders to paint up to 32 textures on a mesh, backed by splat map control textures
- (NEW) Object Shader module included, which creates regular shaders like the standard or lit shaders with features like Snow, Wetness, Trax Included.
- (NEW) Vertex painting based workflow, supporting up to 28 textures and sharing all features with texture backed workflow added.
- Shaders can be generated to work over existing materials, so you can keep your current custom shader in use and paint splat maps over it, or as standalone shaders with regular texture slots similar to the standard shader included
- GPU based painter for painting on meshes is included, allowing you to paint with texture based brushes and even add your own brush textures.
- Vertex based painter also included for vertex based workflows
- Easily bake out the results to a standard set of textures
- Most microsplat features and modules are available (see docs for exceptions. All module docs are included in the MicroSplat main module which is free to download)
- Correctly handles submeshes and UV's outside of the 0-1 range in texture backed mode.
- Extra features available with some modules for use in mesh mode, like using channels from the main texturing to effect procedural texturing with the Runtime Procedural Texturing module
- Painting of displacement dampening maps to support crack free displacement with Tessellation module available for texture backed workflow
- Support for URP/HDRP when SRP adapter modules are installed.

MicroSplat 的网格工作流模块向 MicroSplat 框架添加了多项新功能。

新增功能:

- 能够使用任意网格,而不仅仅是 Unity 地形和地形网格

- 可以生成着色器在网格上绘制最多 32 个纹理,并由 splat 贴图控制纹理支持

- 包含(新)对象着色器模块,该模块可创建常规着色器,例如标准或光照着色器,具有雪、湿度、Trax 等功能。

-(新)基于顶点绘制的工作流程,支持多达 28 个纹理并共享添加了纹理支持工作流程的所有功能。

- 可以生成着色器来处理现有材质,因此您可以保留当前的自定义着色器并在其上绘制泼溅贴图,或者作为独立着色器,具有与标准着色器类似的常规纹理槽

- 包含用于在网格上绘画的基于 GPU 的画家,允许您使用基于纹理的画笔进行绘画,甚至添加您自己的画笔纹理。

- 基于顶点的画家还包括基于顶点的工作流程

- 轻松将结果烘焙为一组标准纹理

- 大多数 microsplat 功能和模块均可用(有关例外情况,请参阅文档。所有模块文档都包含在 MicroSplat 主模块中,可免费下载)

- 在纹理支持模式下正确处理 0-1 范围之外的子网格和 UV。

- 某些模块提供额外功能,可在网格模式下使用,例如使用主纹理通道通过运行时程序纹理模块实现程序纹理

- 绘制位移阻尼贴图以支持无裂纹位移,并使用可用于纹理支持工作流程的曲面细分模块

- 安装 SRP 适配器模块时支持 URP/HDRP。


作者 小海盗 发表于 2024-4-29 11:18:39
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