声效/BGM
Unity 2020
RENDERING PIPELINE
Since this is mainly an audio system which is independent from a certain pipeline. You can use this asset on any rendering pipeline you want with no problems.
PERFORMANCE
This system is highly performant with a small memory footprint and works perfectly on mobiles too.
USES
From one person talking to several characters, whether in a certain cutscene or during actual gameplay. Dialogue Speaker will come in handy and make it easier for you to make your characters have life.
INSPECTOR
The entire setup will be using the custom inspector which is extremely easy to use. Set your audio clips, run your events, add room of breath between dialogues & set the properties in an easy fashion.
SUBTITLES STYLING
You can style the subtitles however you need as it's based on TextMeshPro. Set it's color, positioning, alignment, drop shadow, outline, etc...
APIs & PROGRAMMING
Dialogue APIs are exposed for playing, pausing, skipping and more. Check the documentation link for the full list of APIs. Also all inspector properties can be accessed through code and changed during runtime like enabling/disabling subtitles giving you full control over your dialogues.
EVENTS
You have the ability to fire any method you want during any audio clip, thus, you can talk to the animator, other scripts, sprites, materials, lights, literally anything you want when a certain dialogue plays. Making your dialogues interactive and powerful. You can also trigger an event when the dialogues finish and use that to call another Dialogue Speaker object to play. So it's very easy to call from one game object to another.
ASSET PACKAGE
This package includes: documentation, full-commented source code and 2 demo scenes. The demo scenes work on all rendering pipelines.
渲染管线
因为这主要是一个独立于某个管道的音频系统。 您可以在任何您想要的渲染管道上使用此资源,没有任何问题。
表现
该系统性能卓越,内存占用小,并且在移动设备上也能完美运行。
用途
从一个人与多个角色交谈,无论是在某个过场动画中还是在实际游戏过程中。 对话扬声器将会派上用场,让您更轻松地让您的角色拥有生命。
督察
整个设置将使用非常易于使用的自定义检查器。 设置音频剪辑、运行事件、在对话之间添加呼吸空间并以简单的方式设置属性。
字幕样式
您可以根据需要设置字幕样式,因为它基于 TextMeshPro。 设置它的颜色、位置、对齐方式、阴影、轮廓等...
API 和编程
对话 API 可用于播放、暂停、跳过等。 检查文档链接以获取完整的 API 列表。 此外,所有检查器属性都可以通过代码访问并在运行时更改,例如启用/禁用字幕,让您完全控制对话。
活动
您可以在任何音频剪辑中触发任何您想要的方法,因此,您可以在播放特定对话时与动画师、其他脚本、精灵、材质、灯光以及您想要的任何内容进行对话。 使您的对话互动且有力。 您还可以在对话结束时触发一个事件,并使用该事件来调用另一个 Dialogue Speaker 对象来播放。 因此从一个游戏对象调用另一个游戏对象非常容易。
资产包
该软件包包括:文档、完整注释的源代码和 2 个演示场景。 演示场景适用于所有渲染管道。
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