Editor and runtime solution for generating mesh ambient occlusion per-vertex.
Editor tool automatically bakes generated AO inside any mesh vertex buffer (uv0 - uv7, normal, tangent or vertex color) with a variety of styles, save and mesh combine options.
Editor tool supports all render pipelines.
Runtime API method returns generated per-vertex AO as a float[] array.
The runtime API currently supports only Built-in and Universal render pipelines.
Before purchasing check documentation for better understanding how tool works and what limitations it has and try this editor tool on your models, to see how AO is calculated and what results expect.
Asset is already included in the Amazing Tools Bundle.
运行时 API 方法将生成的每顶点 AO 作为 float[] 数组返回。
运行时 API 目前仅支持内置和通用渲染管道。
在购买之前,请检查文档以更好地了解工具的工作原理及其限制,并在您的模型上尝试此编辑器工具,以了解 AO 的计算方式以及预期的结果。
资产已包含在 Amazing Tools Bundle 中。