角色/动画 PP801 Character P3 适配UE4.26-4.27,5.0写实男性角色面部表情

角色/动画  角色  UE4.26 UE4.27 UE5.0 
















There are many part of characters separated and blend different colors, textures and dirt

Package included some basic animations for Blade
Facial rigged and included basic Facial Expressions Animations, Lipsync Animations.
Can Assign and Retarget with Mannequin Skeleton
This character can mix with all my modular male packages
Blend true color and textures as you want

技术细节
Features:
Facial Rigged.
31 Animation, 10 face expressions, 10 Lipsync animations available.
Blend Colors, Textures and Dirt for all SK_mesh parts.
Assign and Retarget with Mannequin Skeleton
Mix with all my modular male packages
Same style as LP287 Character P3
Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: No (Skelaton same struction and bones name as Mannequin but addition facial bones and weapon bones, you still can use assign skelaton or retarget animation same as normal way. You should watch this video to clearly how it work)
Animated: Yes
Number of Characters: 1 with some clothing style (included both cyber and human version)
Vertex Counts of Characters: 15.000 - 50.000
Texture Resolutions: 2048 - 4096
Number of Animations: 31
Animation Types (Root Motion/In-place): Root Motion
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Please read documents in Overview map
How to use my male character with ALS V4


角色的许多部分分离并混合不同的颜色、纹理和污垢

包中包含一些《Blade》的基本动画
面部操纵,包括基本的面部表情动画、口型同步动画。
可以使用人体模型骨架进行分配和重新定位
这个角色可以与我所有的模块化男性包混合
根据需要混合真实的颜色和纹理

技术细节
特征:
面部操纵。
31 种动画、10 种面部表情、10 种口型同步动画可用。
为所有 SK_mesh 零件混合颜色、纹理和污垢。
使用人体模型骨架进行分配和重新定位
与我所有的模块化男性包混合
与LP287角色P3同款
缩放至史诗骷髅:是
操纵:是的
Rigged to Epic Skeleton:否(Skelaton 的结构和骨骼名称与 Mannequin 相同,但添加了面部骨骼和武器骨骼,您仍然可以像正常方式一样使用指定骨骼或重定向动画。您应该观看此视频以清楚其工作原理)
动画:是的
角色数量:1个,有一定的服装风格(包括网络版和人类版)
字符顶点数:15.000 - 50.000
纹理分辨率:2048 - 4096
动画数量:31
动画类型(根运动/就地):根运动
支持的开发平台:Windows
支持的目标构建平台:Windows
文档:请阅读概览图中的文档
如何通过 ALS V4 使用我的男性角色





作者 小海盗 发表于 2024-3-13 16:06:55
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