编辑器/功能拓展 Field Of View 1.1

编辑器/功能拓展    Unity 5 



Field of View is a component that helps to implement visualization of the area visible by the character. With its help, it is possible to implement game mechanics nicely represented by stealth-oriented real-time tactics games.

Field of View component has the following features:
● works nicely in 3D mode;
● can be individually/in bulk configured for any number of characters;
● is not static, it simulates the behavior of real character who can look around, seek for someone, etc;
● supports three modes of rotation:
1. ‘calm’ patrol, if no targets have appeared in the Field of View;
2. ‘peer’ on a target, whenever it is inside the Field of View area;
3. ‘cool-down’ after the target has just been gone out of Field of View area;
● supports flexible customisation of rotation patterns;
● supports different timings for target detection and cool-down periods;
● has a very flexible configuration of interaction with the game environment: transparency of every layer can be configured separately;
● allows to style visible Field of View area with colors or textures;
● has editor extension that simplifies the configuration and makes the area visible in both: play and edit modes, thus simplifies the process of level design;



Field of View 是一个有助于实现角色可见区域可视化的组件。 在它的帮助下,可以实现以潜行为导向的实时战术游戏所代表的游戏机制。

视场组件具有以下特点:
● 在3D模式下工作良好;
● 可单独/批量配置任意数量的字符;
●不是静态的,它模拟真实人物的行为,可以环顾四周、寻找某人等;
● 支持三种旋转模式:
1. 如果视野中没有出现目标,则“冷静”巡逻;
2. 每当目标位于视场区域内时,就“对等”目标;
3. 目标刚离开视野区域后的“冷却”;
● 支持灵活定制旋转模式;
● 支持不同的目标检测时机和冷却时间;
● 与游戏环境的交互配置非常灵活:每一层的透明度都可以单独配置;
● 允许使用颜色或纹理设置可见视野区域的样式;
● 具有编辑器扩展,可简化配置并使该区域在播放和编辑模式下均可见,从而简化关卡设计过程;



作者 小海盗 发表于 2024-3-13 15:53:42
您需要登录后才可以回帖 登录 | 立即注册
热门作品推荐
glow
表面粗糙污迹划痕纹理细节150 Tileable Rou
glow
写实人物皮肤笔刷 Artstation – Human Ski
glow
85张污迹划痕深度贴图素材 Artstation – H
glow
钢铁腐蚀生锈木纹石头划痕贴图素材 Artstat
glow
Neonify 适配UE4.24+科幻霓虹灯场景
glow
Persian Bazaar Pack 适配UE5.0中世纪中东
glow
POLYGON - Construction Pack 适配UE5.0建
glow
POLY - Houses 适配UE4.24 - 4.27, 5.0风格
glow
Top-Down Sci-Fi 1.2科幻风格的室内场景
glow
Beautify 3 - Advanced Post Processing 15