角色/动画 Viking 适配UE4.26-4.27

角色/动画  角色  UE4.26 UE4.27 
















Improved hair and eye shaders
Changed fur meshes and Improved shaders
Small fixes
Screenshots of the update can be seen at the end of the gallery
Disclaimer
The scene and animation in the preview are not included in the project
Note that the model has two skeleton variations:
Epic skeleton and Epic skeleton with extra bones (Viking_V2) for physical beard simulation

Feature:
Separate mesh parts
53 Face blend shapes/morph target (supporting LiveLink Face from Apple)
Rigged with Epic Skeleton.
Cloth physics simulation

Character:
Polygons: 45289
Vertices: 67132
Triangles: 88677

Hair:
Polygons: 10954
Vertices: 14292
Triangles: 21996

Shield:
Polygons: 4861
Vertices: 5309
Triangles: 8621

Axe:
Polygons: 2471
Vertices: 3047
Triangles: 4920
技术细节
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
Model has a UE4 skeleton
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations:-
Animation types (Root Motion/In-place):-
Number of characters: 1
Vertex counts of characters: 67132
Number of Materials and Material Instances: 36
Number of Textures: 113
Texture Resolutions: (512x512,1024x1024,2048x2048,4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: -
Important/Additional Notes:

Epic Skeleton:
The Head bone contains a "Hair" socket for attaching Hair.
The Hand_L bone contains a "Shield" socket for attaching a Shield.
The Hand_R bone contains the "Weapon" socket for attaching Axe.

Viking_V2
Extra Bones:
R_Braids
R_Braids1
R_Braids2
R_Braids3
C_Braids
C_Braids1
C_Braids2
C_Braids3
L_Braids
L_Braids1
L_Braids2
L_Braids3

The Head bone contains a "Hair" socket for attaching Hair.
The Hand_L bone contains a "Shield" socket for attaching a Shield.
The Hand_R bone contains the "Weapon" socket for attaching Axe.


改进的头发和眼睛着色器
更改了毛发网格并改进了着色器
小修复
更新的截图可以在图库末尾看到
免责声明
预览中的场景和动画不包含在项目中
请注意,该模型有两个骨架变体:
用于物理胡须模拟的史诗骨架和带有额外骨骼的史诗骨架(Viking_V2)

特征:
单独的网格部件
53 个脸部混合形状/变形目标(支持 Apple 的 LiveLink Face)
装备有史诗骷髅。
布料物理模拟

特点:
多边形:45289
顶点:67132
三角形:88677

头发:
多边形:10954
顶点:14292
三角形:21996

盾:
多边形:4861
顶点:5309
三角形:8621

斧头:
多边形:2471
顶点:3047
三角形:4920
技术细节
操纵:(是)
装配到史诗骨架:(是)
模型有UE4骨架
如果绑定到 Epic 骨架,则包含 IK 骨骼:(是)
动画:(否)
动画数量:-
动画类型(根运动/就地):-
字符数:1
字符顶点数:67132
材质和材质实例的数量:36
纹理数量:113
纹理分辨率:(512x512、1024x1024、2048x2048、4096x4096)
支持的开发平台:
窗户:(是)
麦克:(是的)
文件:-
重要/附加说明:

史诗骷髅:
头骨包含一个用于连接头发的“头发”插槽。
Hand_L 骨骼包含一个用于连接护盾的“护盾”插槽。
Hand_R 骨骼包含用于连接斧头的“武器”插槽。

维京_V2
额外的骨头:
R_辫子
R_辫子1
R_辫子2
R_辫子3
C_辫子
C_辫子1
C_辫子2
C_辫子3
L_辫子
L_辫子1
L_辫子2
L_辫子3

头骨包含一个用于连接头发的“头发”插槽。
Hand_L 骨骼包含一个用于连接护盾的“护盾”插槽。
Hand_R 骨骼包含用于连接斧头的“武器”插槽。





作者 小海盗 发表于 2024-2-27 14:37:58
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