材质/贴图
写实 场景
UE5.0
Archmodels for UE5 vol. 8 includes a big city district scene and 50 complete city buildings - a huge set from which you can create an entire city district. We also included here several hundred smaller elements, such as trees, road signs, restaurant gardens, lamp posts, kiosks, bus stops, bicycles, etc. These elements give city credibility and life.
We made sure that there is no emptiness behind the glass - we placed 33 variants of parallax OSL maps in shop exposistions and glazed offices. So you can see fully equipped interiors behind glass windows. The parallax effect gives the impression of depth. All assets are carefully textured. We created 900 shaders, used 2044 textures, of which 156 are tiled. Most of the objects are converted to Nanite and the scene uses Virtual Textures, it makes the scene run smoothly. We recommend RTX 2080 Ti GPU or better.
Archinteriors for UE5 vol. 8 is an excellent source of models for creating your own city, blocking scenes, expanding the entire environment - whether in architectural or film applications. The scene is lit with Lumen, the lighting is dynamic and real-time.
Collection in numbers:
50 complete buildings
additional props (benches, kiosks, bins, bus stops, laneterns, bicycles, chairs, street props, greenery)
12,5 thousands of objects in the scene (over 355 mln tris)
33 OSL parallax maps
all objects are converted to Nanite except these with glass shaders
This product supports Nanite for Unreal Engine 5.0+
技术细节
Collision: Yes, mix of custom and automatic
Vertex Count: 27396291 tris
LODs: No
Number of Unique Meshes: 320
Number of Materials and Material Instances: 811
Number of Textures: 2022
Texture Resolutions:
4096x4096 - 524
4096x2048 - 1
2048x2048 - 651
4096x1024 - 1
1024x1024 - 810
512x1048 - 7
512x512 - 11
512x256 - 2
256x256 - 2
32x512 - 1
256x16 - 1
Supported Development Platforms:
Windows: Yes
Mac: Yes
UE5 的 Archmodels 卷。 8 包括一个大城市区域场景和 50 个完整的城市建筑 - 一个巨大的集合,您可以从中创建整个城区。 我们还在这里加入了数百个较小的元素,例如树木、路标、餐厅花园、灯柱、售货亭、公交车站、自行车等。这些元素赋予城市可信度和生命力。
我们确保玻璃后面没有空洞 - 我们在商店展览和玻璃办公室中放置了 33 种不同的视差 OSL 贴图。 因此您可以在玻璃窗后面看到设备齐全的内部空间。 视差效果给人一种深度的印象。 所有资产都经过精心设计。 我们创建了 900 个着色器,使用了 2044 个纹理,其中 156 个是平铺的。 大部分物体都转换为Nanite并且场景使用虚拟纹理,这使得场景运行流畅。 我们推荐 RTX 2080 Ti GPU 或更好。
UE5 的建筑室内设计卷。 8 是创建自己的城市、遮挡场景、扩展整个环境的绝佳模型来源 - 无论是在建筑还是电影应用中。 场景采用流明照明,光照是动态且实时的。
收集数字:
50 栋完整建筑
额外的道具(长凳、售货亭、垃圾箱、公交车站、巷子、自行车、椅子、街道道具、绿化)
场景中有 12,500 个对象(超过 3.55 亿个 tris)
33 个 OSL 视差图
除带有玻璃着色器的对象外,所有对象均转换为 Nanite
本产品支持 Unreal Engine 5.0+ 的 Nanite
技术细节
碰撞:是的,自定义和自动的混合
顶点数:27396291 tris
LOD:无
独特网格数量:320
材质和材质实例数量:811
纹理数量:2022
纹理分辨率:
4096x4096 - 524
4096x2048 - 1
2048x2048 - 651
4096x1024 - 1
1024x1024 - 810
512x1048 - 7
512x512 - 11
512x256 - 2
256x256 - 2
32x512 - 1
256x16 - 1
支持的开发平台:
窗户:是的
麦克:是的
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