Cling Component System 适配UE4.20-4.27动态表面攀爬系统
Features:
ClingComponent the houses the climbing logic
ThirdPersonCharacter with nodes implemented as an example (ClimbingCharacter)
Basic AI to display how to setup ClingObjects on Characters and player
Simple Combat and Climbing animations with Blendspace
Simple Giant animations and attacks
Number of Blueprints: 10
Input: Any
Network Replicated: No
Supported Development Platforms: Any
Supported Target Build Platforms: 4.20 and up
Documentation: The ClimbingCharacterBP and ClingComponent are both well documented and commented for tweaking and adjustments
Important/Additional Notes:
It seems the Trace Channels I made aren't importing. Go to Project Settings and add these two names to the Trace Channels and set them to ignore.
Damageable
Clingable
功能特点
包含攀爬逻辑的 ClingComponent
以第三人角色(ClimbingCharacter)为例,该角色带有实现节点
显示如何在角色和玩家身上设置附着对象的基本 AI
使用 Blendspace 制作简单的战斗和攀爬动画
简单的巨人动画和攻击
蓝图数量 10
输入 任意
网络复制: 无
支持的开发平台: 任何
支持的目标构建平台:4.20 及更高版本
文档 ClimbingCharacterBP 和 ClingComponent 都有详尽的文档和注释,可用于调整和调整
重要/附加说明:
我制作的跟踪通道似乎没有导入。进入 “项目设置”,在 “跟踪通道 ”中添加这两个名称,并将其设置为忽略。
可损坏
可附着
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