Advanced Terrain Grass 1.36.1草地渲染
ATG is a grass rendering solution which was built to replace the detail rendering system of Unity’s terrain engine in order to get rid of all spikes on the CPU — caused by new grass patches coming into sight when your camera is moving.
Next to this initial purpose ATG offers significant improvements regarding lighting and wind animation.
Since version 1.2 ATG supports the Universal Rendering Pipeline which also supports touch bending or grass displacement. Support for the High Definition Rendering Pipeline is added starting with version 1.34 (touch bending is not supported).
Since version 1.07 ATG supports third party solutions such as Vegetation Studio and lets you use ATG's advanced lighting and bending features within these (BIRP only).
ATG is not an authoring tool: It simply takes the grass and details you have added to your terrains and takes over their rendering. That being said ATG is compatible with any 3rd party authoring solution that allows you to create grass density maps for built in terrains within the Unity editor like e.g. Terrain Composer, Map Magic (not at runtime), World Creator or Gaia. Runtime distributed grass currently is not supported.
The latest version needs Unity 2021.3 and above. But you still can grab a package for Unity 5.6.x and above.
ATG 是一种草地渲染解决方案,旨在取代 Unity 地形引擎的细节渲染系统,以消除 CPU 上的所有峰值 — 即相机移动时新草地出现所导致的峰值。
除了这个初始目的之外,ATG 还提供了照明和风动画方面的重大改进。
自 1.2 版起,ATG 支持通用渲染管线,该管线还支持触摸弯曲或草地位移。从 1.34 版开始,增加了对高清渲染管线的支持(不支持触摸弯曲)。
自 1.07 版起,ATG 支持第三方解决方案(如 Vegetation Studio),并允许您在其中使用 ATG 的高级照明和弯曲功能(仅限 BIRP)。
ATG 不是创作工具:它只是获取您添加到地形中的草地和细节,然后接管它们的渲染。话虽如此,ATG 与任何第三方创作解决方案兼容,这些解决方案允许您在 Unity 编辑器中为内置地形创建草地密度图,例如Terrain Composer、Map Magic(不在运行时)、World Creator 或 Gaia。当前不支持运行时分布式草地。
最新版本需要 Unity 2021.3 及以上版本。但您仍然可以获取 Unity 5.6.x 及以上版本的软件包。
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