编辑器/功能拓展
道具
Unity 2020
Editor tool for baking Shader Graph nodes into a common texture file. Useful for creating procedural, gradient, noise or custom effect textures, generating normal and other types of maps, optimizing shader by replacing a complex set of static nodes with just a texture, creating frame atlas, generating image sequences, Texture2DArray and Texture3D assets.
Check documentation for better understanding how tool works.
Asset is already included in the Amazing Tools Bundle.
Note:
Tool bakes into a texture only those nodes whose data is available (can be adjusted and previewed) inside Shader Graph and cannot be used for baking material, mesh or other scene related data.
这款编辑器工具可将 Shader Graph 节点烘焙到通用纹理文件中。它可用于创建程序化、渐变、噪点或自定义效果纹理,生成法线贴图和其他类型的贴图,通过将一组复杂的静态节点替换为单个纹理来优化着色器,创建帧图集,生成图像序列、Texture2DArray 和 Texture3D 资源。
请查看文档以更好地了解该工具的工作原理。
资源已包含在 Amazing Tools Bundle 中。
注意:
该工具仅将 Shader Graph 中数据可用(可调整和预览)的节点烘焙到纹理中,并且不能用于烘焙材质、网格或其他场景相关数据。
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