编辑器/功能拓展 Multiplayer with Visual Scripting 1.1

编辑器/功能拓展  道具  Unity 2022 



Making online multiplayer games is HARD, but it doesn't have to be.

With this asset, you'll be able to add online multiplayer features to your game quickly and easily without ever needing to write a line of code.

This asset contains custom scripts that allow you to use popular multiplayer services with Visual Scripting, such as Playfab, Photon, and the newly released Unity Game Services!

Also included are some demo implementations that show you exactly how you can use the nodes together to create multiplayer features such as:
Allowing users to register/sign-in to your came with account credentials
Saving data in the cloud like user progress, levels, stats, currency, etc
Running custom scripts in the cloud for anti-cheat server-side logic
Saving and loading custom variables from the cloud so you can update your game over-the-air
Matchmaking to automatically connect players, or form lobbies with passwords for private matches.
Handle in-game currency, inventories, and purchases
+ Many more features and demos coming!

Integrate Unity Game Services with Visual Scripting:
Authentication - Allows your users to register, login, and connect to your game.
Remote Config - Allows you to save and load variables in the cloud which you can use to update your game settings without releasing a new version.
Cloud Save - Stores your players data in the cloud, allowing cross platform play
Cloud Code - Lets you run custom game logic on a remote server to prevent cheating
Economy - Manages your in-game currency, items, inventories, and purchases
Lobbies - Allows your players to create and join lobbies, public or private, to connect players
Relay - Integrates with Lobbies and Netcode for GameObjects to facilitate online play
Netcode for GameObjects - Allows players to stay synced and send/receive data over the network for online play.
+ more integrations coming soon!

Integrate Playfab with Visual Scripting:
Playfab is a service from Microsoft that allows you to use many network features in your game easily with the Playfab SDK and platform. Some of these features include login and registration, storing player data, game data, cloud scripting, friendslist, leaderboards, and more.

This asset includes scripts which allow you to access and use all of these features with Visual Scripting. Demo implementations are also included so you can get started right away.

Integrate Photon PUN with Visual Scripting:
Photon PUN is a service similar to Unity's Netcode for GameObjects which allows your players to connect, stay in sync, and send/receive data between eachother for online play. A Playfab authentication integration is included in this asset, which allows you to use Playfab to authenticate your users to Photon to prevent application abuse.

This asset includes scripts which allow you to access and use all of these features with Visual Scripting. Demo implementations are also included so you can get started right away.

This asset is a must-have for beginners interested in adding multiplayer features to their game and those interested in learning how to implement advanced features with Visual Scripting.



制作在线多人游戏很难,但其实并非如此。

借助此资源,您可以快速轻松地为游戏添加在线多人游戏功能,无需编写任何代码。

此资源包含自定义脚本,允许您使用可视化脚本技术使用热门的多人游戏服务,例如 Playfab、Photon 和最新发布的 Unity 游戏服务!

此外,还包含一些演示实现,向您展示如何结合使用节点来创建多人游戏功能,例如:
允许用户使用帐户凭据注册/登录您的游戏
将数据(例如用户进度、等级、统计数据、货币等)保存到云端
在云端运行自定义脚本以实现服务器端反作弊逻辑
从云端保存和加载自定义变量,以便您可以通过无线方式更新游戏
匹配功能可自动连接玩家,或创建带有密码的私人匹配大厅
处理游戏内货币、物品栏和购买
+ 更多功能和演示即将推出!

将 Unity 游戏服务与可视化脚本集成:
身份验证 - 允许用户注册、登录并连接到您的游戏。
远程配置 - 允许您在云端保存和加载变量,您可以使用这些变量更新游戏设置,而无需发布新版本。
云保存 - 将玩家数据存储在云端,实现跨平台游戏。
云代码 - 允许您在远程服务器上运行自定义游戏逻辑,以防止作弊。
经济 - 管理您的游戏内货币、物品、库存和购买。
大厅 - 允许您的玩家创建并加入公共或私人大厅,以连接玩家。
中继 - 与大厅和 GameObjects 的网络代码集成,以方便在线游戏。
GameObjects 的网络代码 - 允许玩家保持同步并通过网络发送/接收数据以进行在线游戏。
+ 更多集成即将推出!

将 Playfab 与 Visual Scripting 集成:
Playfab 是微软推出的一项服务,借助 Playfab SDK 和平台,您可以轻松在游戏中使用众多网络功能。这些功能包括登录和注册、存储玩家数据、游戏数据、云脚本、好友列表、排行榜等等。

此资源包含脚本,可让您通过 Visual Scripting 访问和使用所有这些功能。此外,还包含演示实现,方便您立即上手。

将 Photon PUN 与 Visual Scripting 集成:
Photon PUN 是一项类似于 Unity 的 GameObject 网络代码服务,它允许您的玩家连接、保持同步并在在线游戏中相互发送/接收数据。此资源包含 Playfab 身份验证集成,可让您使用 Playfab 向 Photon 验证用户身份,以防止应用程序滥用。

此资源包含脚本,可让您通过 Visual Scripting 访问和使用所有这些功能。此外,还包含演示实现,方便您立即上手。

对于有兴趣在游戏中添加多人游戏功能的初学者以及有兴趣学习如何使用可视化脚本实现高级功能的初学者来说,这项资产是必备的。



作者 小海盗 发表于 前天 16:15
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