蓝图
写实 场景
UE5.0
Features:
Realtime shallow water simulation – fluid data modifiers, wave generator, and extendable interface
Fluid surface rendering – caustics, wetness, underwater, waterline, advected foam, advected waves, blending with the ocean, dynamic audio detection
Fluid Interaction – simple cheap ripple solver moving with character, optimized to an absolute minimum
Ocean wave blending – rendering tillable ocean heightmap texture in a single pass
Niagara environment interaction – High-quality effects, bouncy, plants, character swimming, boats,
Clean, efficient, GPU-friendly implementation, interface designed with the KISS (Keep It Simple, Stupid) rule in mind
Small, compact, and low memory footprint
Tool for generating ultra-fast static meshes with flow maps baked into vertex color.
Advanced fluid state management, loading state in gameplay.
Niagara fluid async readback system for sampling height and flow of fluid in blueprints.
Dynamic audio analyzer. The sound source is positioned based on fluid movement.
Four example maps – beach, island, river, and baked static river
Uses velocity-based fluid flow advection method for foam, caustics, and waves
Water cross-section rendering
Large-scale nonsimulated coastline(up to 10x10 km) with wave break based on wave profile technology
Infinite mesh grid rendering based on Niagara
Watercolor presents, advanced scattering settings, and brush painter
Underwater based on SLW material mode working with changeable time-of-day
Limitations:
[Documentation] Please read the description about limitations before purchasing. It is important!
open-world is currently not supported
multiplayer is not supported, and simulation can't be replicated
simulation is calculated in a 2d grid projected on the heightfield (captured ground)
Wave breaks are not simulated, it's based on predefined wave profile animation
VR and mobile are not supported
there is no integration with Water Plugin
Projects that use Fluid Flux:
[Brushify - Beach Pack]
技术细节
Input: Default TPP character input
Network Replicated: No
Supported Development Platforms: Windows
Windows/Mac: Yes
Development time: 28+ months
Fluid Flux size: 178 MB
75 materials
36 blueprints
186 material functions
12 interfaces
32 Niagara modules
10 Niagara systems
37 material instances
90 textures
特点:
实时浅水模拟 - 流体数据修改器、波浪发生器和可扩展界面
流体表面渲染 - 焦散、湿度、水下、水线、对流泡沫、对流波浪、与海洋混合、动态音频检测
流体交互 - 简单廉价的波纹解算器随角色移动,优化到绝对最小值
海浪混合 - 一次渲染可耕种海洋高度图纹理
Niagara 环境交互 - 高质量效果、弹性、植物、角色游泳、船只
干净、高效、GPU 友好的实现,界面设计时考虑到 KISS(保持简单、愚蠢)规则
小巧、紧凑、内存占用低
用于生成超快静态网格的工具,其中流动图烘焙到顶点颜色中。
高级流体状态管理,在游戏中加载状态。
Niagara 流体异步读回系统,用于在蓝图中采样流体的高度和流量。
动态音频分析仪。声源基于流体运动定位。
四个示例地图 - 海滩、岛屿、河流和烘焙静态河流
使用基于速度的流体流动平流法来制作泡沫、焦散和波浪
水横截面渲染
基于波浪剖面技术的大型非模拟海岸线(最大 10x10 公里),具有波浪破碎功能
基于 Niagara 的无限网格渲染
水彩呈现、高级散射设置和画笔画家
基于 SLW 材质模式的水下,可与可变的一天中的时间配合使用
技术细节
输入:默认 TPP 字符输入
网络复制:否
支持的开发平台:Windows
Windows/Mac:是
开发时间:28 个月以上
流体通量大小:178 MB
75 种材料
36 个蓝图
186 种材料功能
12 个接口
32 个 Niagara 模块
10 个 Niagara 系统
37 个材料实例
90 个纹理
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