代码插件
场景 道具
UE5.0
RuntimeLoadFbx is a c++ code plugin ,Support c++ Code and BluePrint.
It Can help you Import Fbx file to your world at Runtime Fastly ,Support Async and sync.
Most plugin Convert to ProceduralMeshComponent ,But This Plugin Support you Convert to StaticMeshComponent Or ProceduralMeshComponent with Complex Collision,StaticMeshComponent has more quickly Rending.
The Import ActorTree is Clean
Same Material Between Meshs In Fbx File convert to one MaterialInstance
Combine the SubMeshs with Same Material Under a Mesh
The Plugin makes use of FbxImExport of v1.0 to Translate fbx file [Individual seller] Means there is no custom build of FbxImExport used in the Plugin which allows you to freely create your own build
技术细节
Features: (Please include a full, comprehensive list of the features of the product)
Runtime Load Fbx file
Async/sync Supported
Convert To UStaticMeshComponent/UProceduralMeshComponent
Support speed of progress callback with param filepath and pos bettwen 0 and 1,Finish callback with param filepath and final actor that import complete
Collision type selection: no collision/simple collision/complex collision default
Generate actor class switch:null is AActor class and also can change to your own actor class
With Material/Texture
Single Model /All Scene in A Fbx Supported
C++、BluePrint Supported
High Fbx version Supported[FBXSDK 2020.2 inside]
Easy to use ,4 Functions directly
Plugin RuntimeLoadFbx [Runtime]
Number of Blueprints:0
Number of C++ Classes:9
Network Replicated: (Yes/No) No
Supported Development Platforms: (Windows X64)
Supported Target Build Platforms: (Windows X64)
RuntimeLoadFbx 是一个 c++ 代码插件,支持 c++ 代码和 BluePrint。
它可以帮助您在运行时快速将 Fbx 文件导入您的世界,支持异步和同步。
大多数插件转换为 ProceduralMeshComponent,但此插件支持您转换为 StaticMeshComponent 或具有复杂碰撞的 ProceduralMeshComponent,StaticMeshComponent 具有更快的渲染速度。
导入 ActorTree 干净
Fbx 文件中网格之间的相同材质转换为一个 MaterialInstance
将网格下具有相同材质的子网格组合在一起
插件使用 v1.0 的 FbxImExport 来翻译 fbx 文件 [个人卖家] 意味着插件中没有使用 FbxImExport 的自定义构建,允许您自由创建自己的构建
技术细节
功能:(请包括产品功能的完整、全面的列表)
运行时加载 Fbx 文件
支持异步/同步
转换为 UStaticMeshComponent/UProceduralMeshComponent
支持使用参数文件路径和 pos 在 0 和 1 之间的进度回调,使用参数文件路径和导入完成的最终参与者完成回调
碰撞类型选择:无碰撞/简单碰撞/复杂碰撞默认
生成参与者类 switch:null 是 AActor 类,也可以更改为您自己的参与者类
使用材质/纹理
支持单个模型/Fbx 中的所有场景
支持 C++、BluePrint
支持高 Fbx 版本[内置 FBXSDK 2020.2]
易于使用,直接使用 4 个函数
插件 RuntimeLoadFbx [Runtime]
蓝图数量:0
C++ 类数量:9
网络复制:(是/否)否
支持的开发平台:(Windows X64)
支持的目标构建平台:(Windows X64)
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