纹理/着色
写实 道具
Unity 2021
VOLUMETRIC FOG & VOLUMETRIC LIGHTING FOR UNITY URP
Buto is the volumetric fog you've always wanted
Bring your game's environment to life with Buto, the ultimate volumetric fog and lighting asset for Unity URP.
Add realism to your outdoor scenes with misty forests or foggy mountains, create an eerie atmosphere in your horror game, or add depth and texture to your game's atmosphere with customizable volumetric noise.
With Buto, you can achieve your artistic vision and take your game's atmosphere to new heights. Experience the future of volumetrics and make your game stand out with Buto.
We update Buto often with improvements and bug fixes
Buto now supports orthographic projection.
Improved rendering quality
Various performance optimizations with up to ~25% faster rendering.
The editor now offers quality presets.
Buto now supports spotlights.
We've introduced a new directional lighting setting. With directional lighting, you can now tint the fog based on the position of your main directional light in the scene.
We've improved the editor GUI. The connection between the Color Influence and the Individual and Ramp color overrides is now more obvious.
Immerse players with realistic volumetric fog for Unity
Buto is not just a volumetric fog and lighting asset, it's a powerful tool that can elevate the atmosphere of your game to a whole new level.
For amateur developers, Buto offers a user-friendly interface that allows you to easily add volumetric fog and lighting to your game with just a few clicks. With the built-in customizable volumetric noise and color ramps, you can add texture and depth to your fog, making it look more realistic and believable. The fog density masks feature allows you to add or erase volumetric fog in specific areas, giving you even more control over the look and feel of your game.
For expert developers, Buto offers a wide range of advanced features that allow you to take your game's atmosphere to the next level. The physically based volumetric fog and lighting system uses algorithms described in leading technical papers and strategies from major AAA studios, providing a level of realism that is unmatched by other assets. The volumetric lighting and shadow feature ensures that objects in your scene realistically occlude lighting and cast shadows, grounding your fog in the scene. Additionally, Buto offers support for point lights and spotlights, giving you even more ways to illuminate your fog and create stunning visuals.
Buto can be used in a variety of use cases in your game, from adding realism to outdoor environments, such as a misty forest or a foggy mountain, to creating an eerie atmosphere in a horror game. The volumetric noise feature can be used to add texture to the particle distribution, making the fog look more natural. The atmospheric height fog feature makes the particle density exponentially decreases over height, resulting in realistic fog attenuation over altitude. The Long-Range Visual Consistency feature can be used to guarantee visual realism over long distances. The Stylized Fog Options feature allows you to achieve your artistic vision with color ramps, simple color adjustments, directional lighting controls, and light and shadow intensity sliders.
Buto is a must-have asset for any Unity developer looking to create immersive and believable environments in their game. With its advanced features and user-friendly interface, Buto is perfect for both amateur and expert developers. And with our 100% satisfaction guarantee, you can trust that Buto will meet your needs and exceed your expectations.
This asset offers tons of powerful features
Physically based:
Our volumetric lighting and fog accurately renders atmospheric particles and light scattering using algorithms described in leading technical papers and strategies from major AAA studios.
Volumetric Lighting and Shadow:
Objects realistically occlude lighting by interacting with the fog, keeping your fog grounded in your scene.
Fast:
Optimized, high-performance rendering with intelligent depth-aware upscaling (~0.7ms on an Nvidia 1080 desktop equivalent).
Volumetric Noise:
Built-in customizable volumetric noise gives texture to the particle distribution. Choose from 5 configurable volumetric noise styles or import your own texture for the ultimate control.
Atmospheric Height Fog:
Particle density exponentially decreases over height, resulting in realistic fog attenuation over altitude.
Long-Range Visual Consistency:
Toggleable analytic height fog can be rendered behind local volumetric fog to guarantee visual realism over long distances.
Stylized Fog Options:
Achieve your artistic vision with color ramps, simple color adjustments, and light and shadow intensity sliders.
Additional Lights:
Illuminate the fog with volumetric point lighting.
Fog Density Masks:
Add or erase volumetric fog using Fog Density Masks
Temporal Anti-Aliasing:
Improved quality for high-density fog with optional Temporal Anti-Aliasing.
Integrated with the Volume Component System:
Seamlessly tie Volumetric Fog into your workflow with Unity's Volume Component system. Set Global Fog parameters and local Box and Sphere Volume parameters with seamless blending between Fog Volume settings.
Other Unity developers already use Buto in their projects
Hopper's Cabin by VHS Knight (itch.io)
We tested Buto across the major graphics APIs to ensure compatibility
Vulkan, OpenGL, Direct3D 11, Direct3D 12
Buto offers support for almost every use case
Compatible with both Perspective Projection and Orthographic Projection.
Transparent materials are not fully supported. Objects using transparent materials are rendered after the fog pass and will not receive the effects of the fog. You can override this behavior using the included Buto.hlsl shader include (see Demo Resources for example usage).
VR SPI is not supported.
适用于 UNITY URP 的体积雾和体积照明
Buto 是您一直想要的体积雾
使用 Buto 让您的游戏环境栩栩如生,它是适用于 Unity URP 的终极体积雾和照明资产。
使用迷雾森林或雾山为您的户外场景增添真实感,在您的恐怖游戏中营造一种诡异的氛围,或使用可自定义的体积噪声为您的游戏氛围增添深度和纹理。
使用 Buto,您可以实现您的艺术构想,并将游戏氛围提升到新的高度。体验体积的未来,让您的游戏在 Buto 中脱颖而出。
我们经常更新 Buto,进行改进和错误修复
Buto 现在支持正交投影。
改进的渲染质量
各种性能优化,渲染速度提高约 25%。
编辑器现在提供质量预设。
Buto 现在支持聚光灯。
我们引入了新的定向照明设置。借助定向照明,您现在可以根据场景中主定向光的位置对雾进行着色。
我们改进了编辑器 GUI。颜色影响与个体和渐变颜色覆盖之间的联系现在更加明显。
使用 Unity 的逼真体积雾让玩家沉浸其中
Buto 不仅仅是体积雾和照明资产,它还是一个强大的工具,可以将游戏氛围提升到一个全新的水平。
对于业余开发人员,Buto 提供了一个用户友好的界面,只需单击几下即可轻松将体积雾和照明添加到游戏中。借助内置的可自定义体积噪声和颜色渐变,您可以为雾添加纹理和深度,使其看起来更逼真、更可信。雾密度蒙版功能允许您在特定区域添加或擦除体积雾,让您更好地控制游戏的外观和感觉。
对于专业开发人员,Buto 提供了广泛的高级功能,可让您将游戏氛围提升到一个新的水平。基于物理的体积雾和照明系统采用了领先技术论文中描述的算法以及主要 AAA 工作室的策略,提供了其他资产无法比拟的真实感。体积照明和阴影功能可确保场景中的物体真实地遮挡照明并投射阴影,从而使雾气在场景中扎根。此外,Buto 还提供对点光源和聚光灯的支持,为您提供了更多照亮雾气和创建令人惊叹的视觉效果的方法。
Buto 可用于游戏中的各种用例,从为户外环境(如雾蒙蒙的森林或雾蒙蒙的山脉)增添真实感,到在恐怖游戏中营造怪异的氛围。体积噪声功能可用于为粒子分布添加纹理,使雾气看起来更自然。大气高度雾功能使粒子密度随高度呈指数下降,从而产生真实的雾气随高度衰减。长距离视觉一致性功能可用于保证远距离的视觉真实感。风格化雾选项功能可让您通过颜色渐变、简单的颜色调整、定向照明控制以及光影强度滑块来实现您的艺术构想。
对于任何希望在游戏中创建身临其境且可信的环境的 Unity 开发人员来说,Buto 都是必备资产。凭借其先进的功能和用户友好的界面,Buto 非常适合业余和专业开发人员。凭借我们 100% 的满意保证,您可以相信 Buto 将满足您的需求并超出您的期望。
此资产提供大量强大的功能
基于物理:
我们的体积照明和雾使用领先技术论文和主要 AAA 工作室的策略中描述的算法准确地渲染大气粒子和光散射。
体积照明和阴影:
物体通过与雾交互逼真地遮挡照明,使雾在您的场景中保持稳定。
快速:
优化的高性能渲染,具有智能深度感知升级(在 Nvidia 1080 桌面等效上约为 0.7 毫秒)。
体积噪声:
内置可自定义体积噪声为粒子分布提供纹理。从 5 种可配置体积噪声样式中选择或导入您自己的纹理以实现终极控制。
大气高度雾:
粒子密度随高度呈指数下降,导致雾随高度衰减逼真。
长距离视觉一致性:
可切换的分析高度雾可在局部体积雾后渲染,以保证远距离的视觉真实感。
风格化雾选项:
使用颜色渐变、简单的颜色调整以及光影强度滑块实现您的艺术视觉。
附加灯光:
使用体积点照明照亮雾。
雾密度蒙版:
使用雾密度蒙版添加或擦除体积雾
时间抗锯齿:
使用可选的时间抗锯齿提高高密度雾的质量
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