材质/贴图 EXTILE PLUS Non-repetitive tiling master materials and functions 适配UE4.24-4.27编织

材质/贴图  写实 场景 道具  UE4.24 UE4.25 UE4.26 UE4.27 UE5.0 












Extile Plus is primarily a randomization texture material setup for both geometric and organic patterned textures eliminating any tiling repetitions with ease. However over time it has grown to be more than just that and is now a complete suite of environment master materials using Unreal's layering system that can let you texture any environment project both non-repetitively and non-destructively to create a one stop material solution as used in all AAA studios.

*Extile was recently featured in the 2022 Venice Film Festival official selection of "Stay Alive My Son" a multi-award winning VR film made in Unreal and that used Extile exclusively in the creation of all of its environments.

V3.1 (UE5)
This is one of the biggest updates so far.
Firstly there's now a fully documented pdf help on all materials! Secondly I have rewritten a lot of the special materials to be more interrelated and easier to follow. I have also rearranged the examples in the level and regrouped the folders to match this new simplified philosophy. Last but not least I have rewritten parts of Extile Plus Master material and is now using a new organic randomization function that works with default settings on most surfaces as well as other refinements.

P.S Future updates will be in the UE5 version but you can still download the UE4 version.

HELP PDF
V2.9
Additional textured material layer that allows for quick addition of up to 4 channel packed masks plus fuzzy shading parameters in both texture layered materials.

V2.8
New material blend for layered materials using distance fields to calculate occluding meshes and create dynamic masks on intersecting meshes. You can do this on intersecting meshes as well as landscapes.

Implemented custom data primitives on certain parameters in material layers delineating the need to add more material instances for variations incurring no additional draw calls. For example you can use one material with infinite color variations in your scenes with no additional draw calls.

There's a new vertex mask blend with directional control and optional use of height mask from base layer to create height based vertex paint effects.

V2.7
Added material layer "band" blend (for creating edge dirt on top and bottom of surfaces like walls, floors etc) and new advanced color layer (both for use with material layers)

V2.6
This is a big one! Extile non-repetitive functions can now be used with Unreal's powerful and flexible layered material system. Using material layers you can now stack as many layers/masks as you want using the 11 X built in material blends. Great for creating non-destructive, non-repetitive workflows for any project -solo to professional!

Material layers have been enabled in the project settings under Rendering features. It is on by default from 4.26 and above (Video link below)
(*Also found in Exsite)

V2.5
Masking refinements in the special non-repetitive compact functions allowing for Z height and grout masking capabilities

V2.4
There's an Exbomb II now giving you even more options and possibilities

V2.3.1
+The "baby" of the family - Exbomb - in the special materials section now comes with added overlay layer and an additional material setup with optional wetness parameters.

V2.2
+Two new non-aligned patterned compact functions plus their master materials. The functions come in pairs for easy stacking and for non-conflicting naming conventions.

V2.1
+ Two new non-repetitive compact material functions and master materials with integrated masks, advanced color randomization (based on object position in Org) that optionally work with atlas textures and channel packed versions as well. The functions are very concise and therefore easy for more modular material setups.

+ One new Org-seamless function (a combination of two existing functions for special cases)

V2.0
EXTILE was created to eliminate the ugly repetitiveness associated with tiling textures. Using random algorithms it can eliminate repetitiveness in both geometric and organic type textures. EXTILE PLUS allows you to create many surface effects that would otherwise require more complicated workflows giving you endless possibilities with just one material and one texture set. A Special folder includes continuously updated advanced material creations using non-repetitive functions.

Features include: Staggered and non-staggered geometric randomization ability, seamless organic randomization materials, any color ID selection, atlas material functions used with randomization functions, grout definition and normal application, color effects, multiple cutout effects, backside surface with texture effects, texture-less random displacement effects, a UV pattern generator letting you create chevron style patterns and circular configurations, second texture set blend, height b


Extile Plus主要是一个随机纹理材料设置,用于几何和有机图案纹理,轻松消除任何平铺重复。然而,随着时间的推移,它已经发展到不仅仅是这样,现在是一个完整的套件环境主材料使用虚幻的分层系统,可以让你纹理任何环境项目,非重复和非破坏性的创建一个一站式的材料解决方案,在所有AAA工作室使用。

*Extile最近出现在2022年威尼斯电影节官方选择的“Stay Alive My Son”中,这是一部在虚幻中制作的多次获奖的VR电影,并且在创建所有环境时专门使用Extile。

V3.1 (UE5)
这是迄今为止最大的更新之一。
首先,现在所有材料都有一个完整的文档pdf帮助!其次,我重写了很多特殊的材料,使其更相关,更容易理解。我还重新安排了关卡中的例子,并重新组合了文件夹,以匹配这个新的简化哲学。最后但并非最不重要的是,我重写了部分Extile Plus Master材质,现在使用一个新的有机随机化功能,在大多数表面上使用默认设置以及其他改进。

注:未来的更新将在UE5版本,但你仍然可以下载UE4版本。

帮助PDF
V2.9
额外的纹理材料层,允许快速添加多达4个通道填充蒙版加上模糊阴影参数在两个纹理分层材料。

V2.8
使用距离场计算遮挡网格,并在相交网格上创建动态蒙版,用于分层材料的新材料混合。你可以在交叉网格和风景上这样做。

在材料层的某些参数上实现了自定义数据原语,描述了需要添加更多的材料实例来进行变化,而不会产生额外的绘制调用。例如,您可以在场景中使用具有无限颜色变化的材料,而无需额外的绘制调用。

有一个新的顶点蒙版混合方向控制和可选的使用高度蒙版从基础层创建高度为基础的顶点油漆效果。

V2.7
添加了材料层“带”混合(用于在表面的顶部和底部创建边缘污垢,如墙壁,地板等)和新的高级颜色层(都用于材料层)

V2.6
这是一个大问题!扩展非重复功能现在可以使用虚幻的强大和灵活的分层材料系统。使用材料层,你现在可以堆叠尽可能多的层/蒙版,因为你想使用11x内建的材料混合。伟大的创建非破坏性,非重复的工作流程为任何项目-独奏到专业!

材质层已经在渲染特性下的项目设置中启用。从4.26及以上版本默认开启(视频链接如下)
(*亦见于Exsite)

V2.5
在特殊的非重复紧凑型功能中进行了掩蔽改进,允许Z高度和灌浆掩蔽能力

V2.4
现在有一个Exbomb II给你更多的选择和可能性

V2.3.1
+家庭的“婴儿”- Exbomb -在特殊材料部分现在增加了覆盖层和附加的材料设置与可选的湿度参数。

V2.2
+两个新的非对齐的图案紧凑功能加上它们的主材料。这些函数成对出现是为了便于堆叠和避免命名约定冲突。

V2.1
+两个新的非重复紧凑的材料功能和主材料集成蒙版,先进的颜色随机化(基于对象的位置在Org),可选择与图集纹理和通道包装版本工作。功能非常简洁,因此更容易模块化的材料设置。

+一个新的组织无缝功能(特殊情况下两个现有功能的组合)

V2.0
EXTILE的创建是为了消除与平铺纹理相关的丑陋重复。使用随机算法可以消除几何和有机类型纹理中的重复。EXTILE PLUS允许您创建许多表面效果,否则需要更复杂的工作流程,只需一个材料和一个纹理集就可以为您提供无限的可能性。特殊文件夹包含使用非重复功能不断更新的高级材料创建。

功能包括:交错和非交错的几何随机化能力,无缝的有机随机化材料,任何颜色ID选择,atlas材料函数使用随机化功能,浆液定义和正常应用,颜色效果,多重切割效果,背面具有纹理效果,无纹理随机位移效果,一个UV图案生成器让你创建chevron风格的图案和圆形配置,第二纹理集混合,高度b





作者 小海盗 发表于 2025-2-12 15:59:44
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