材质/贴图
卡通 场景
UE5.0
Advanced master material supports multiple ice types like ground ice, ice cubes, icebergs, crystals, and icicles. A great solution for improving your level of storytelling on cold arctic maps. Designed and optimized for Mobile, Virtual Reality, and stylized PC/Console games.
Features
Uses NEW FAST cracks rendering method. Implementation of the new cheap iterative technique of parallax for rendering deep cracks based on Signed Distance Field Textures. Thanks to using the SDF result, the effect stays clean and smooth even on close-ups using only 7 texture reads!
Advanced translucency options. Translucency supports depth fading fog for a better quality of covering the objects inside the ice.
Multiple types of refraction: box projection mapping/screen color/build-in refraction pin.
Extended reflection mode. System supports pre-rendered cube map reflections mapped on meshes using box projection/spherical mapping.
Icy vertex offset coating. Material supports configurable animated vertex displacement.
Masked dithering. Use translucent material only where you need it and dither the opaque material around the translucent regions.
An animated dust map with refraction noise makes the material look even deeper and more real.
***Monthly Unreal Engine Sponsored Content product for September 2019***
技术细节
Number of Master Materials: 1
Textures and Resolutions: (3) 2048, (3) 1024, (5) 512, (1) 64
Package size without demo content and tools: 8 MB
Material Instances: 15 examples
Supported development platforms: Windows, Mac OS
Supported Target Build Platforms: All (there are some limitations on mobile)
Additional content:
Textures of ice have been created procedurally using Blueprints, materials, and render targets. The tool, materials, example map, and sources are included in this package.
Multiple useful examples are included. The package contains an example map with a showcase of multiple samples of using the material.
The system includes additional tools for generating new Signed Distance Fields and environment cube maps.
Efficient and GPU friendly. Uses between 90-210 instructions depending on the number of features enabled can be used on VR and even mobile.
Customization options. Over 200 parameters to make it look cool. Additionally, Over 50 switches allow controlling efficiency-quality trade-off.
Important/Additional Notes: The package DEMO folder contains example content from the Epic pack (Starter Content) used only for demonstration purposes.
先进的主材料支持多种冰类型,如地面冰,冰块,冰山,晶体和冰柱。一个伟大的解决方案,提高你的故事水平在寒冷的北极地图。专为移动,虚拟现实和程式化的PC/主机游戏优化。
特性
使用NEW FAST裂缝渲染方法。基于符号距离场纹理的低成本视差迭代深度裂缝渲染技术的实现。由于使用了SDF结果,即使在特写镜头上使用7个纹理读取,效果也保持干净和光滑!
高级半透明选项。半透明支持深度褪色雾,以更好地覆盖冰内的物体。
多种类型的折射:盒投影映射/屏幕颜色/内置折射针。
扩展反射模式。系统支持使用框投影/球面映射在网格上映射的预渲染立方体映射反射。
冰顶点偏移涂层。材质支持可配置的动画顶点位移。
蒙面犹豫不决。只在需要的地方使用半透明材质,在半透明区域周围使用不透明材质。
带有折射噪声的动画尘埃图使材料看起来更加深刻和真实。
*** 2019年9月每月虚幻引擎赞助内容产品***
技术细节
母材数量:1
纹理和分辨率:(3)2048,(3)1024,(5)512,(1)64
不含演示内容和工具的软件包大小:8mb
材料实例:15个例子
支持的开发平台:Windows, Mac OS
支持的目标构建平台:所有(在移动平台上有一些限制)
附加内容:
冰的纹理已经使用蓝图、材料和渲染目标按程序创建。工具、材料、示例地图和源代码都包含在这个包中。
包括多个有用的示例。该包包含一个示例地图,展示了使用该材料的多个样本。
该系统包括用于生成新的有符号距离字段和环境立方体地图的附加工具。
高效和GPU友好。使用90-210条指令取决于启用的功能数量,可以在VR甚至移动设备上使用。
定制选项。超过200个参数,使它看起来很酷。此外,超过50个开关允许控制效率-质量权衡。
重要/附加说明:DEMO包文件夹包含Epic包(初学者内容)中的示例内容,仅用于演示目的。
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