材质/贴图 Lava Shader 适配UE5.1 - 5.0流动熔岩浆火山着色器材质

材质/贴图  写实 场景  UE5.0 














*The Demo map used to showcase the Lava Shader is not included in the Shader pack.*

Features:
4 Highly customizable Animated Lava Shaders
14 Material instances
5 Molten Lava texture variants
2 Dripping lava-falls meshes to customize to your liking
2 Lava-splash and 1 ember particle effects
Blueprint Splines to create your own lava flows
Procedurally gathers hot, glowing lava at the edges of meshes
Utilizes Displacement and Tessellation in UE4
Utilizes Displacement and has High, Medium and low resolution meshes for UE5

This pack comes ready with fully customizable shaders and game-ready assets.

The Lava master materials have a wide range of parameters from colour, lava glow, UV tiling, lava speed to Flow map controls so you can breakup the lava's movement. The lava edge glow can be controlled to like the contrast, distance and amount.

This pack uses WPO and displacement in UE5 and UE4 respectively to create that realistic 3D fullness to the shader.

In UE5, you can swap out high poly, medium poly and low poly supplied meshes to optimize the shader for use.

In UE4, tessellation can be tweaked in the shader to improve performance or quality.
*Please read the Documentation that explains the shader pack*

技术细节
Important Notes:
Distance fields must be on if you wish to use the Lava Edge Glow effect. This effect is also subject to change based on the quality of the distance fields. Since distance fields don't work with spline meshes I recommend to convert your spline to mesh once you are done working with it to get the properly applied effect.
Number of Unique Materials and Material Instances: 18
Number of Textures: 51
Texture Resolutions:
4K for Lava Textures
2K, 1K and lower for Particles and shader textures
Supported Development Platforms: Windows, Mac

*用于展示熔岩着色的演示地图不包括在着色包中

特点:
4高度可定制的动画熔岩着色器
14物质实例
5个熔岩纹理变体
2滴熔岩瀑布网定制您的喜好
2个熔岩飞溅和1个余烬粒子效果
蓝图样条创建自己的熔岩流
程序上收集热的,发光的熔岩在网格的边缘
在UE4中利用位移和镶嵌
利用位移,并有高,中,低分辨率网格UE5

这个包准备好了完全可定制的着色器和游戏准备好的资产。

熔岩主材料有广泛的参数,从颜色,熔岩发光,UV平铺,熔岩速度流地图控制,所以你可以分解熔岩的运动。熔岩边缘的辉光可以控制喜欢的对比度,距离和数量。

这个包使用WPO和位移在UE5和UE4分别创建逼真的3D丰满的着色器。

在UE5中,你可以换出高多边形,中等多边形和低多边形提供的网格来优化着色器的使用。

在UE4中,可以在着色器中调整镶嵌来提高性能或质量。
请阅读说明shader包的文档

技术细节
重要提示:
如果你想使用熔岩边缘发光效果,距离场必须开启。这种效果也会根据距离场的质量而变化。由于距离场不与样条网格一起工作,我建议将你的样条转换为网格,一旦你完成了它的工作,以获得适当的应用效果。
唯一材料和材料实例数量:18
纹理数量:51
纹理分辨率:
4K熔岩纹理
2K, 1K和更低的粒子和着色器纹理
支持的开发平台:Windows, Mac



作者 小海盗 发表于 2025-2-12 15:50:19
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