环境
场景
UE4.1x UE4.21 UE4.22 UE4.23 UE4.24 UE4.25 UE4.26 UE4.27
Polyasset3d is now rebranded as Kaizen Digital Interactive!
Beautifully incredible tropical jungle forest pack low poly optimized for your game.
High frame rate 60 fps+ on High setting with GPU GTX1060 & Ryzen 1600X
63 Jungle assets, From Banyan Trees to ferns sourced from the lush tropics of South East Asia.
High quality assets fit for any Game, Arch viz, Animation, etc.
There is Simple foliage interaction but only support one player character, It is a shader-based foliage interaction system. Using the Pivot Painter 2 tools and custom functions, the system fakes physically accurate collisions with grass and plants using Vertex Animation.
There are 3 main maps : Overview, Showcase(Jungle scene) & Grass field (Bonus)
Albedo, Normal, Roughness, Translucency/Subsurface Scattering and Occlusion maps
Average 2048x2048 texture resolution
***Monthly Unreal Engine Sponsored Content product for August 2020***
Features
Unified wind parameter with Material Parameter Collection (MPC)
Realistic wind movement
Simple foliage interaction with Player
PBR Materials
Content
[17] Trees
[2] Dead trunk
[4] Clover
[4] Ferns
[4] Bushes
[6] Grass
[11] Jungle Plants
[8] Vines
[6] Rocks
[1] River
[1] Falling leaves particle
Number of Unique Meshes: 63
Collision: Yes, and custom, automatically generated
Vertex Count: 91 to 5663 vertices
LODs: Yes, Some have billboard LOD
Number of Materials and Material Instances: 108
Number of Textures: 210
Texture Resolutions: 512px to 4096px
Supported Development Platforms:
Windows: Yes
Mac: Not tested yet
Documentation: Yes
Important Note : Foliage interaction is designed to work only on a single player character.
Additional note : Sound is not included yet, need to turn on Generate Mesh Distance Field on the Project Setting to get better lighting.
Polyasset3d 现已更名为 Kaizen Digital Interactive!
美轮美奂的热带丛林包,为您的游戏进行了低多边形优化。
使用 GPU GTX1060 和 Ryzen 1600X 时,高帧率在高设置下为 60 fps+
63 种丛林资产,从榕树到蕨类植物,均来自东南亚郁郁葱葱的热带地区。
高质量的资产适用于任何游戏、Arch viz、动画等。
有简单的树叶互动,但只支持一个玩家角色,这是一个基于着色器的树叶互动系统。该系统使用 Pivot Painter 2 工具和自定义函数,利用顶点动画伪造与草地和植物的物理精确碰撞。
有 3 个主要地图:概述、展示(丛林场景)和草场(奖励)
反照率、法线、粗糙度、半透明/次表面散射和遮蔽贴图
平均纹理分辨率为 2048x2048
***2020年8月虚幻引擎月度赞助内容产品****
功能
使用材质参数集(MPC)的统一风力参数
逼真的风动效果
简单的树叶与玩家互动
PBR 材质
内容
[17] 树木
[2] 枯树干
[4] 三叶草
[4] 蕨类植物
[4] 灌木
[6] 草
[11] 丛林植物
[8] 藤蔓植物
[6] 岩石
[1] 河流
[1] 落叶颗粒
独特网格数:63
碰撞: 是,自定义,自动生成
顶点数 91 至 5663 个顶点
LODs: 是,部分具有广告牌 LOD
材质和材质实例数:108 108
纹理数量 210
纹理分辨率:512px 至 4096px 512px 至 4096px
支持开发
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