蓝图 Advanced Blueprint - Jump Platform Jump Pad 适配UE4.27

蓝图  角色  UE4.27 



100% Blueprint based easily modifiable jump pad, Built for multi console support and both multiplayer and single player.

The Jump Pad and landing location is split up into two Blueprints so that you can more easily swap the landing locations of a jump pad.

This is a much better solution then what you find in the C++ jump pad in Unreal Tournament because that requires you move a 3D Gizmo, and they are part of the same BP so if you move the jump pad you will have to re-adjust the landing location

This solution is better because you can move both the landing and the jump platform independent of each other, and it will automatically recalculate the trajectory considering the distance between the two objects. If you want to swap the jump location to a new one you can just drag the new location into the scene and use the drop down, or the picker to assign a new landing location.

Features:
Independant Jump Pad and Landing Pad Which is easily changable and super intuitive
Debug mode with a character showing landing location and an spline showing trajectory
Velocity based jump pad supporting both single player, and multiplayer

Number of Blueprints: 2
Input: Project is currently using the standard player controller and TPS content example character. If you use custom character you will have to update casting (See Documentation).
Network Replicated: Yes
Supported Development Platforms: Tested on PC and Mac
Supported Target Build Platforms: PC, Mac, Linux, IOS, Android, PS4, Xbox One, Nintendo Switch
Important: If you are using a Custom Character Please read documentation to see how to update casting.



100% 基于蓝图的可轻松修改的跳台,支持多控制台、多人游戏和单人游戏。

跳台和着陆位置分为两个蓝图,因此您可以更轻松地交换跳台的着陆位置。

与《虚幻竞技场》中的 C++ 跳台相比,这是一个更好的解决方案,因为它需要您移动 3D Gizmo,而它们是同一个 BP 的一部分,因此如果您移动跳台,就必须重新调整着陆位置。

这个解决方案更好,因为您可以独立移动着陆平台和跳跃平台,而且它会根据两个物体之间的距离自动重新计算轨迹。如果你想将跳跃位置换成新的位置,只需将新位置拖入场景,然后使用下拉菜单或拾取器指定新的着陆位置即可。

功能特点
独立的跳跃垫和着陆垫,易于更改且超级直观
调试模式,显示着陆位置的字符和显示轨迹的样条线
基于速度的跳台,支持单人和多人游戏

蓝图数量 2
输入 项目目前使用标准玩家控制器和 TPS 内容示例角色。如果使用自定义角色,则必须更新铸造(请参阅文档)。
网络复制: 是
支持的开发平台: 已在 PC 和 Mac 上测试
支持目标构建平台: PC、Mac、Linux、IOS、Android、PS4、Xbox On



作者 小海盗 发表于 2024-9-30 10:39:02
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