蓝图 Multiplayer Shooter Template With AI 适配UE5.0

蓝图  角色  UE5.0 
















Project Discerption:
FPS & TPS Shooter with Advance AI System , the project fully replicated , you can use it in multiplayer or single player games , and it Compatible with Metahumans Skeleton (metahuman characters not included in the project)

Tactical Male Soldier project are included in this project.
all animations are compatible with metahuman , no need to do retargeting.

Radar System:
there is little icon in the top of the head of your team members with name of your team member
when your pawn spawned , the HUD actor will take a single picture of your level , this picture will process using a special material effect , after that it will be your map image. you can scale the radar image to cover more area
little arrow will represent your team member in the radar circle
Weapon System:
the bullet can apply damage behind the objects depend on the physic material
Weapon behavior ,realism mode (spread / recoil) , aiming
Weapon collision: you cant shoot when the weapon collided with anything
Ability to grab weapons and switch between primary and secondary weapon
if enemy shoot you , a red arrow will appear in your screen to show you where the bullet came from
zoom scope system

AI System:
i used EQS system and Behavior Tree but i didn't used pawn sensed component in this project. I built my own system (vision and hearing), its more effective , more performant.
AI can see and choose the target depend on many variant : the view angle (smallest angle has the advantage) , the distance of the target (advantage for closer targets)
AI will hide when the weapon magazine going to end and the movement speed change depend on the situation

Note**:
i already published 2 multiplayer games on steam using this project and everything work fine.
the project was tested in UE5 and its work perfectly
you can test the demo online or in local network, just enable DMZ in your router on the server side, and type the ip when you come to join the server
技术细节
Features:
advanced animation blueprint ( turn in-place animation, leaning, crouching, foot and hands twist correction)
06 weapons with reload animations
Weapon behavior ,realism mode (spread / recoil) , aiming
Weapon collision
Ability to grab weapons and switch between primary and secondary weapon
Death and Respawn system
Advanced AI system using EQS system and Behavior Tree
Foot IK system
Complete replication
Radar System
Number of Blueprints: 15
Input: ( Keyboard, Mouse)
Network Replicated: ( Keyboard, Mouse)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: (Yes) (YOUTUBE)
Important/Additional Notes: (NO)


项目说明:
FPS 和 TPS 射击游戏,带有高级 AI 系统,项目完全复制,您可以在多人或单人游戏中使用它,并且它与 Metahumans Skeleton 兼容(项目中不包括 Metahuman 角色)

战术男性士兵项目包含在该项目中。
所有动画都与 Metahuman 兼容,无需重新定位。

雷达系统:
您的团队成员头顶上有一个小图标,上面写着您的团队成员的名字
当您的棋子生成时,HUD 演员将拍摄一张您的关卡的照片,这张照片将使用特殊材质效果进行处理,之后它将成为您的地图图像。您可以缩放雷达图像以覆盖更多区域
小箭头将代表雷达圈中的您的团队成员
武器系统:
子弹可以根据物理材质对物体后面造成伤害
武器行为、真实模式(扩散/后坐力)、瞄准
武器碰撞:当武器与任何东西碰撞时,您都无法射击
能够抓住武器并在主要和次要武器之间切换
如果敌人射击您,屏幕上会出现一个红色箭头,向您显示子弹来自何处
变焦范围系统

AI 系统:
我使用了 EQS 系统和行为树,但我没有在这个项目中使用 pawn 感知组件。我建立了自己的系统(视觉和听觉),它更有效,性能更高。
AI 可以根据多种变量来查看和选择目标:视角(视角越小越有优势)、目标距离(距离越近的目标越有优势)

当武器弹匣快用完时,AI 会隐藏,移动速度会根据情况而变化

注意**:
我已经使用这个项目在 steam 上发布了 2 款多人游戏,一切运行正常。
该项目已在 UE5 中测试,运行完美
您可以在线或在本地网络中测试演示,只需在服务器端的路由器中启用 DMZ,并在加入服务器时输入 ip
技术细节
功能:
高级动画蓝图(原地转动动画、倾斜、蹲伏、脚和手扭曲校正)
06 种带有重新加载动画的武器
武器行为、真实模式(扩散/后坐力)、瞄准
武器碰撞
能够抓取武器并在主要和次要武器之间切换
死亡和重生系统
使用 EQS 系统和行为树的高级 AI 系统
脚 IK 系统
完全复制
雷达系统
蓝图数量:15
输入:(键盘、鼠标)
网络复制:(键盘、鼠标)
支持的开发平台:
Windows:(是)
Mac:(是)
文档:(是) (YOUTUBE)
重要/附加说明:(否)





作者 小海盗 发表于 2024-7-22 16:48:08
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