L.V.E 2019 - Lava & Volcano Environment 2019 1.7.9熔岩火山环境
Big pack of lava environment, systems, tools, textures, particles and models which give you the ability to simulate and create volcanos, caves, dungeons interiors, lava rivers, lakes sea with flowmap.
To run HD or URP, LW RP please import pack to HD or URP project and then import support pack which is inside the asset in "HD and URP Support Packs" folder. It will replace shaders, prefabs, meshes so they will work with RP out of the box. Please also check readme files inside that folder.
L.V.E 2019– Lava and Volcano Environment 2019 is new rebuild and extended version of L.V.E. It is big pack of environment, systems, tools, textures, particles, post processing stacks and models which give you the ability to create volcanos, caves, interiors, rivers in high quality result and very cheap in render setup. Our spline and vertex paint tools which are included in this pack will support many very advanced systems/arts. Simulation tool give you ability to create lava river which is accurate to terrain shape via 3 mause clicks. You simply set first point and click simulate. Physics scripts give you ability to flow objects on lava surface and heat at realtime. You also could heat static objects which touch lava out of the box via our shader and script. Rocks and textures in this packs could also be used as asteroids, or normal environment. All assets, post processing, demos from video are included in the pack. Tutorial scene will help you to get full info about features. Pack co-work with our river water systems - R.A.M 2019. One spline and system to rule them all! Just play with it!
PACK FEATURES:
# 1 Spline tool:
create very advanced connected lava river networks (lakes,rivers,);
automatic flowmap with noises;
customize your lava river / lake via vertex paint;
customize / overwrite automatic river /lake flow map by painter and change it’s direction and speed;
physics simulation for objects that flow on lava sruface;
automatic heating for objects that flow or touch lava surface;
simulate lava river tool, setup 1 point and L.V.E will analise space to create lava river;
scale, move, rotate any lava river point;
snap / unsap into the terrain or models in all or separated points;
change spline shape per point or in all points to create best looking road or river;
change triangle amount and distribut them in spline space to get cheaper and best looking spline;
create fabulous lava river with: waterfalls, slow, fast, lake,;
rotate, invert uv to make compatibility with every texture direction;
profile system - save your lava setup and switch to other in 2 seconds;
automatic river network refreshing system to avoid river connections problems;
place your lava river or cliff border with few seconds and blend it with terrain via vertex color;
debug your flow map / normal / vertex colors with advanced debug shader to get best and clear result;
shape, paint and foliage remove system for unity terrain;
automatic stone heating function;
R.A.M 2019 compatibility;
API;
CSV points import panel;
Vegetation Studio support;
Vegetation Studio PRO support;
Streaming friendly - cut your river into submeshes or splines;
New unity terrain support Unity 2018.3+;
HD and URP, LW RP support;
Multiple Terrains support;
# 2 Shader and material features :
cheap in render;
16 shaders and variants to fit scene performance and visual aspects;
special mobile shaders;
vertex paint tool;
tessellation support;
flow map support;
vertex color support;
rim light support;
special shader for frozen lava;
up to 3 different lava layers support;
standard lava material in specular, metallic versions and vertex paint support for models;
uv free materials for cliffs/interior walls with terrain blending;
smoke and spark particle shaders;
heated / distorted air particle shader;
lava river shaders could rotate UV from U/-U into V/-V directions;
shaders works on linear and gamma rendering (you only need to color and emission intensivity for gamma);
cutout shaders versons for models;
# 3 Artistic content:
99 (14 sets) Top and HQ ground and lava river textures (Albedo, Normal, AO, Height,Emission);
39 (14sets) rock and cliffs atlased textures (Albedo, Normal, AO, Height,Emission);
40 rock prefabs (20 models);
18 cliff prefabs (9 models);
11 particle prefabs, even volcano explosion with emissed rocks.;
2 cts profile file to get terrain height blend result by 1 click;
3 demo scenes from video;
tutorial/ know how demo scene;
post proces stack for each scene;
# 4 Additional tools content:
vertex and flowmap painter on meshes;
physics scripts to make your rocks flow and burn when they hit lava;
automatic heating scripts when rock or object hit the lava;
熔岩环境、系统、工具、纹理、粒子和模型的大包,让您能够模拟和创建火山、洞穴、地下城内部、熔岩河、湖海和流程图。
要运行 HD 或 URP、LW RP,请将包导入 HD 或 URP 项目,然后导入“HD 和 URP 支持包”文件夹中资产内的支持包。它将替换着色器、预制件、网格,以便它们可以开箱即用地与 RP 配合使用。还请检查该文件夹中的自述文件。
L.V.E 2019 - 熔岩和火山环境 2019 是 L.V.E 的新重建和扩展版本。它是环境、系统、工具、纹理、粒子、后处理堆栈和模型的大包,让您能够创建火山、洞穴、内部、河流,效果高质量,渲染设置非常便宜。此包中包含的样条线和顶点绘制工具将支持许多非常先进的系统/艺术。模拟工具让您能够通过 3 次鼠标单击创建精确到地形形状的熔岩河。您只需设置第一个点并单击模拟即可。物理脚本使您能够让物体在熔岩表面流动并实时加热。您还可以通过我们的着色器和脚本加热开箱即用的接触熔岩的静态物体。此包中的岩石和纹理也可以用作小行星或正常环境。所有资产、后期处理、视频演示都包含在包中。教程场景将帮助您获取有关功能的完整信息。包与我们的河流水系统协同工作 - R.A.M 2019。一个样条线和系统可以统治它们!玩吧!
包功能:
# 1 样条线工具:
创建非常先进的连接熔岩河网络(湖泊、河流);
带噪音的自动流程图;
通过顶点绘制自定义您的熔岩河/湖泊;
通过 Painter 自定义/覆盖自动河流/湖泊流图并更改其方向和速度;
为在熔岩表面流动的物体进行物理模拟;
为流动或接触熔岩表面的物体自动加热;
模拟熔岩河工具,设置 1 个点,L.V.E 将分析空间以创建熔岩河;
缩放、移动、旋转任何熔岩河点;
捕捉/取消捕捉到所有或单独点的地形或模型中;
更改每个点或所有点的样条线形状以创建最佳外观的道路或河流;
更改三角形数量并将它们分布在样条线空间中以获得更便宜和最佳外观的样条线;
使用以下方式创建美妙的熔岩河:瀑布、慢速、快速、湖泊;
旋转、反转 UV 以与每个纹理方向兼容;
配置文件系统 - 保存您的熔岩设置并在 2 秒内切换到其他设置;
自动河流网络刷新系统以避免河流连接问题;
只需几秒钟即可放置熔岩河或悬崖边界,并通过顶点颜色将其与地形融合;
使用高级调试着色器调试您的流动图/法线/顶点颜色,以获得最佳和清晰的结果;
用于统一地形的形状、绘画和树叶去除系统;
自动石头加热功能;
R.A.M 2019兼容性;
API;
CSV点导入面板;
Vegetation Studio支持;
Vegetation Studio PRO支持;
流媒体友好 - 将您的河流切成子网格或样条线;
新的统一地形支持Unity 2018.3+;
HD和URP,LW RP支持;
多地形支持;
#2着色器和材质功能:
渲染成本低;
16个着色器和变体以适应场景性能和视觉方面;
特殊的移动着色器;
顶点绘制工具;
曲面细分支持;
流动图支持;
顶点颜色支持;
支持边缘光;
针对冻结熔岩的特殊着色器;
支持多达 3 种不同的熔岩层;
标准熔岩材料,包括镜面、金属版本和模型的顶点绘制支持;
带地形混合的悬崖/内墙无紫外线材料;
烟雾和火花粒子着色器;
加热/扭曲的空气粒子着色器;
熔岩河着色器可以将 UV 从 U/-U 旋转到 V/-V 方向;
着色器适用于线性和伽马渲染(您只需要为伽马着色和发射强度);
模型的剪切着色器版本;
# 3 艺术内容:
99(14 套)顶部和 HQ 地面和熔岩河纹理(反照率、法线、AO、高度、发射);
39(14 套)岩石和悬崖地图集纹理(反照率、法线、AO、高度、发射);
40 个岩石预制件(20 个模型);
18 个悬崖预制件(9 个模型);
11 个粒子预制件,甚至还有火山爆发和发射岩石的预制件。;
2 个 cts 配置文件,只需单击一下即可获得地形高度混合结果;
3 个来自视频的演示场景;
教程/了解如何演示场景;
每个场景的后期处理堆栈;
# 4 附加工具内容:
网格上的顶点和流程图绘制器;
物理脚本,让您的岩石在撞击熔岩时流动和燃烧;
当岩石或物体撞击熔岩时自动加热脚本;
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