小海盗 发表于 2025-3-21 15:49:28

Mesh Morpher (Wrapper)2.3.5适配UE5.0,5.1 模型网格编辑变形插件




Key Benefits:
Simplifies the process of creating and managing morph targets, allowing developers to spend less time on technical details and more time on actual content creation.
Enables developers to create and manipulate complex shapes and models by blending multiple morph targets. This level of customization allows for a wide range of unique characters, assets, and environments.
Allows for real-time editing of morph targets within the Unreal Engine 5 environment, making it easy to preview and iterate on your work without having to switch between multiple applications.
Integrates seamlessly with Unreal Engine 5, allowing developers to leverage its benefits within their existing workflow.
Allows developers to reuse existing assets by applying different morph targets to create new, unique models. This can save both time and resources when developing multiple game projects or iterations.
Supports popular 3D file formats, such as FBX and OBJ, making it easier to integrate with your existing 3D modeling and animation software.
Can help streamline the collaboration process between artists, designers, and developers by allowing them to make changes to 3D models directly within Unreal Engine 5. This can lead to a more efficient workflow and better communication within the team.
Intuitive interface and real-time editing capabilities allow developers to quickly test and iterate on their ideas, accelerating the development process and reducing the time it takes to bring a game to market.
Non-destructive nature that allows developers to easily create, modify or remove morph targets without affecting the original mesh, enabling them to experiment with different ideas and make changes without losing their initial work.

Features:
Create Morph Targets
Delete Morph Targets
LOD Support (Morph Targets are reflected on all mesh LODs)
In-Editor Mesh deformation
Easy to use UI
Works with any Skeletal Mesh
Copy Morph Targets to another mesh
Merge Morph Targets
Rename Morph Target
Duplicate Morph Target
Export Morph Targets to Static Meshes
Bake Morph targets into Skeletal Mesh
Symmetry Editing
Bulk Copy
Change Pose
Reference Skeletal Mesh
Create Morph Target from Selected Pose
Create Morph Target from a Mesh
Blueprint Tools
Import Morph Targets from Obj/FBX Files (CC3/4, Meta Humans and more)
Vertice masking
OBJ Export
Wrapper (Experimental)
Standalone Morph Targets

Tool Types:
Move
Smooth
Sculpt
Sculpt Max
Inflate
Pinch
Flatten
Plane
Restore
Transform

Runtime:
Project Standalone Morph Targets to another mesh Standalone Morph Targets
Project Standalone Morph Targets to another mesh Morph Targets
Bake Standalone Morph Targets on the skeletal mesh at runtime
Create Standalone Morph Targets from FBX/OBJ Files at runtime
Create Morph Targets from FBX/OBJ Files at runtime
Export Skeletal Mesh Render Data (reflects already baked standalone morph targets) to OBJ Files at runtime. Welded and non-welded support.

meshmorpher.com only:
Bake Skeletons (Including Meta Humans)
Fit Skeletons to Morph Targets
Meta Human DNA asset gets joints and mesh data updated on Bake Skeleton and on Bake Morph Target
Export Meta Human DNA asset to .dna file
Enable Animation Curves in Poser
Create Morph Targets from selected Animation Curves
Recompute Normals for multiple meshes
Early access to Preview Engine versions
技术细节
Mesh Morpher 2.5.9 is Live! (04/03/2023)
Fixed a bug where grabbing deltas from import data wouldn’t work correctly in certain cases. Instead, we now grab deltas only from UMorphTarget objects.
Mesh Morpher 2.5.8 is Live! (04/02/2023)
Bone Tree fits better in Poser side panel
Bonesnapshots have been changed. The bone transformation storage is completely changed and requires users to recreate them.
Renaming a Morph Target now pre-fills the text block with current Morph Target name
Wrapper control points index indicator are not render anymore if they’re outside of viewport frustum
Fixed a bug where creating the bones gizmos would crash the engine
Mesh Morpher 2.5.7 is Live! (03/23/2023)
Improved the smoothing for non-rigid wrapping
Added Symmetric Control Points
Updated default Wrapping settings
Supported Development Platforms: Win64, MacOS
Supported Target Build Platforms: Win64, MacOS


主要优势:
简化创建和管理变形目标的过程,使开发人员可以减少在技术细节上花费的时间,而将更多时间花在实际内容创建上。
使开发人员能够通过混合多个变形目标来创建和操纵复杂的形状和模型。这种级别的自定义允许创建各种独特的角色、资产和环境。
允许在虚幻引擎 5 环境中实时编辑变形目标,从而轻松预览和迭代您的工作,而无需在多个应用程序之间切换。
与虚幻引擎 5 无缝集成,使开发人员能够在现有工作流程中利用其优势。
允许开发人员通过应用不同的变形目标来创建新的独特模型,从而重复使用现有资产。这可以在开发多个游戏项目或迭代时节省时间和资源。
支持流行的 3D 文件格式,例如 FBX 和 OBJ,使其更容易与您现有的 3D 建模和动画软件集成。
通过允许艺术家、设计师和开发人员直接在虚幻引擎 5 中更改 3D 模型,可以帮助简化他们之间的协作流程。这可以提高工作流程的效率,并改善团队内部的沟通。
直观的界面和实时编辑功能使开发人员能够快速测试和迭代他们的想法,从而加快开发过程并减少将游戏推向市场所需的时间。
非破坏性特性使开发人员能够轻松创建、修改或删除变形目标而不会影响原始网格,使他们能够尝试不同的想法并进行更改而不会丢失其初始工作。

功能:
创建变形目标
删除变形目标
LOD 支持(变形目标反映在所有网格 LOD 上)
编辑器内网格变形
易于使用的 UI
适用于任何骨架网格
将变形目标复制到另一个网格
合并变形目标
重命名变形目标
复制变形目标
将变形目标导出到静态网格
将变形目标烘焙到骨架网格
对称编辑
批量复制
更改姿势
参考骨架网格
从选定姿势创建变形目标
从网格创建变形目标
蓝图工具
从 Obj/FBX 文件(CC3/4、Meta Humans 等)导入变形目标
顶点遮罩
OBJ 导出
包装器(实验性)
独立变形目标

工具类型:
移动
平滑
雕刻
雕刻最大
膨胀
收缩
扁平化
平面
恢复
变换

运行时:
将独立变形目标投影到另一个网格独立变形目标
将独立变形目标投影到另一个网格变形目标
在运行时将独立变形目标烘焙到骨架网格上
在运行时从 FBX/OBJ 文件创建独立变形目标
在运行时从 FBX/OBJ 文件创建变形目标
在运行时将骨架网格渲染数据(反映已烘焙的独立变形目标)导出到 OBJ 文件。焊接和非焊接支持。

仅限 meshmorpher.com:
烘焙骨架(包括 Meta Humans)
将骨架适配到变形目标
Meta Human DNA 资源在烘焙骨架和烘焙变形目标上更新关节和网格数据
将 Meta Human DNA 资源导出到 .dna 文件
在 Poser 中启用动画曲线
从选定的动画曲线创建变形目标
重新计算多个网格的法线
抢先体验预览引擎版本
技术细节
Mesh Morpher 2.5.9 现已上线!(2023 年 4 月 3 日)
修复了一个错误,在某些情况下,从导入数据中抓取增量无法正常工作。相反,我们现在只从 UMorphTarget 对象中抓取增量。
Mesh Morpher 2.5.8 现已上线! (2023 年 4 月 2 日)
骨树更适合 Poser 侧面板
骨骼快照已更改。骨骼变换存储已完全更改,需要用户重新创建它们。
重命名变形目标现在会使用当前变形目标名称预填充文本块
如果包装器控制点索引指示器位于视口视锥之外,则不再渲染
修复了创建骨骼小工具会导致引擎崩溃的错误
Mesh Morpher 2.5.7 现已上线! (2023 年 3 月 23 日)
改进了非刚性包装的平滑度
添加了对称控制点
更新了默认包装设置
支持的开发平台:Win64、MacOS
支持的目标构建平台:Win64、MacOS



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